Difference between revisions of "Toller"
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(Created page with "<includeonly>{{#switch: {{{1}}} |Level = ? |Type = Vampire |Faction = Vampire |Size = Medium |XP = ? |Health = ? |Energy = ? |Protection = ? |Damage1 = ? |Damage2 = ? |STR = ? |AGL = ? |VIT = ? |PRC = ? |WIL = ? |Accuracy = ? |DodgeChance = 0 |BlockChance = 0 |BlockPower = 0 |CritChance = 0 |CritEfficiency = 0 |ArmorPiercing = 0 |CounterChance = 0 |FumbleChance = ? |Fortitude = 0 |Stealth = 0 |HealthRestoration = ? |Energy Restoration = ? |Cooldowns Duration = 0 |MoveRe...") |
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==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|For Whom The Bell Tolls}} | |||
{{SkillTable/row|Bloodthirst}} | |||
{{SkillTable/row|Unholy Anthems}} | |||
{{SkillTable/row|Life Leech}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 16:20, 28 September 2022
This article is a stub. You can help Stoneshard wiki by expanding it. |
“ | Echoing through the pitch darkness of underground tunnels, the otherworldly cluttering of his bell can send even the most reckless hotheads fleeing in terror. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
For Whom The Bell Tolls | Maneuver Type: No Target Energy: 13 Cooldown: 66 | Makes a large amount of noise, attracting all proselyte within 9 tiles. Deals 9 Psionic Damage with 75% Armor Penetration to all enemies within 9 tiles and applies them with +9% Damage Taken for 9 turns and -6% Sanity. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Unholy Anthems | Attack Type: No Target Energy: 13 Cooldown: 18 | Grants one of the following effects to all Proselytes within 9 for 6 turns: Rapid Restoration Sturdiness Battle Rage |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Possible Loot
TODO