Difference between revisions of "Renegade"
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Renegade
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
m (→Skills) |
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{{Skill list|||}} | {{Skill list|||}} | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row| | {{SkillTable/row|Regroup}} | ||
{{SkillTable/row|Impaling Lunge}} | {{SkillTable/row|Impaling Lunge}} | ||
{{SkillTable/row|Nail Down}} | {{SkillTable/row|Nail Down}} |
Revision as of 00:39, 23 June 2023
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Renegade
Level 15 Human
Health: 120
Energy: 90
Damage
10 Slashing
16 Piercing
Protection
Head 10
Body 12
Arms 8
Legs 8
Resistances
Physical 30%
Slashing 30%
Piercing 30%
Crushing 30%
Rending 30%
Shock -15%
Defensive stats
Block Chance 10%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 20
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 10%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 40%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 40%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 25%
Fumble Chance 14%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 25%
Attributes
STR: 16
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
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In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority.
“ | In times of war, honor and loyalty are empty words. Personal gain and staying sated become the priority. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Regroup | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 10 | Repositions to an adjacent tile, replenishes 15% Max Block Power, and reduces the ability tree's skills cooldowns by 1 turn for each enemy within 5 tiles. Activates "Regroup" for 10 turns: -5% Damage Taken +5% Block Chance +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each ability tree's skill that was on cooldown before its activation. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown. |
Nail Down | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike to one of the target's legs with +8% Crit Chance. If the target is adjacent, grants the strike +15% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +10% Bodypart Damage and +60% Immobilization Chance. |
Possible Loot
Weapons
Jewelry
See also