Brander

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Brander
Tier 4 Vampire
Brander
Health: 200
Energy: 130

Damage
9 Piercing
9 Fire
13 Unholy

Protection
Head 9
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 59%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -40%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 99%
Block Power 0
Control Res. 66%
Fortitude 33%
Dodge Chance 18%
Move Res. 13%
Crit Avoidance 39%

Offensive stats
Crit Chance 18%
Counter Chance 9%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 33%
Vision 0
Crit Efficiency ×1.09
Bleed Chance 0%
Daze Chance 39%
Immob. Chance 39%
Energy Leech 66%
Bonus Range 33
Accuracy 89%
Fumble Chance 6%
Stagger Chance 39%
Magic Power 100%
Armor Pen. 26%
Bodypart Dmg 33%

Attributes
STR: 21
AGL: 21
PRC: 7
VIT: 21
WIL: 14

Miscellaneous
Faction: Vampire
Size: large
XP: 240

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For branders, the sight of raging flames is almost as thrilling as the anguish of those around them.
For branders, the sight of raging flames is almost as exciting as the suffering of those around them.

Skills

SkillBasic StatsDescription
Brand of Anguish
Brand of Anguish
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
6
Delivers a strike with +33% Fire Damage, causing 100% more Pain.

If the strike hits a target affected by positive effects, removes one of them and permanently grants the Brander +9% Life Drain.
Fiery Embers
Fiery Embers
Active
Type:
Target Area
Range:
3
Energy:
18
Cooldown:
9
Deals 9 Fire and 3 Unholy Damage, then creates Fiery Embers on the target's tile and three behind it, which persists for 6 turns.

Remaining on Fiery Embers applies -9% Fire Resistance, +6% Fumble Chance, and with 33% chance causes the target to Ignite. The chance to Ignite can be reduced by the target's Fire Resistance.

The effect stacks up to 6 times. Fiery Embers don't harm Proselytes.
Burnt Offering
Burnt Offering
Maneuver
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
3
Destroys a corpse within Vision, leaving a Pyre in its place, which persists until it's extinguished or the Brander's death. Replenishes 9% Max Health.

Each burning Pyre replenishes 3% Max Health to the Brander each turn, and also grants him +3 Fire Damage, -6% Damage Taken, and +6% Crit Chance. The effect stacks up to 6 times.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Anthems of Bloodshed
Anthems of Bloodshed
Passive
Grants each sixth strike with +99% Crit Chance and +66% Bleed Chance.

If the strike hits its target, grants "Blood Vow" to all allies within Vision for 3 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost.

Possible Loot

TODO

Interesting Facts

  • The bell on the Brander's head is not just an original helmet. It fused with him as a result of mutation.

See also


Page last edited during patch: 0.8.2.3 | Data Page last updated in: 0.9.3.9