Risen Companion (Axe)

From Stoneshard wiki
Revision as of 06:29, 2 January 2023 by Gura (talk | contribs) (→‎Skills)
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Risen Companion
Tier 4 Undead
Risen Companion (Axe)
Health: 100
Energy: 70

Damage
24 Slashing
6 Unholy

Protection
Head 11
Body 18
Arms 10
Legs 10

Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%

Defensive stats
Block Chance 24%
Bleed Res. 200%
Pain Res. 100%
Block Power 30
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 20%

Offensive stats
Crit Chance 16%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 8%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 30%

Attributes
STR: 21
AGL: 11
PRC: 7
VIT: 14
WIL: 7

Miscellaneous
Faction: Undead
Size: medium
XP: 80

Show moreShow less
The people of Aldor bury their noble warriors in full battle gear, so that they can defend themselves in the afterlife. And defend they do...
The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true...

Skills

SkillBasic StatsDescription
Shield Bash
Shield Bash
Manuever
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike.
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns.

Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.

Possible Loot

Weapons

Armor

Junk

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9