Brigand Pyromancer

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Brigand Pyromancer
Tier 5 Human
Brigand Pyromancer
Health: 105
Energy: 160

Damage
24 Crushing
5 Fire

Protection
Head 2
Body 4
Arms 2
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 30%
Fire 65%
Frost 30%
Shock 30%
Poison 30%
Caustic 30%
Magic 30%
Unholy 30%
Arcane 30%
Sacred 30%
Psionic 30%

Defensive stats
Block Chance 7%
Bleed Res. 15%
Pain Res. 10%
Block Power 10
Control Res. 0%
Fortitude 10%
Dodge Chance 12%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 86%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 170%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 8
AGL: 11
PRC: 23
VIT: 11
WIL: 23

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
BlazeSkill with name "Blaze" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Blaze" does not exist.

Add it to Skill data or fix the Skill name.
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
12
Cooldown:
4
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.

Firebolts deal +30% more damage to Burning targets.
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
8
Deals 12 Fire Damage to all adjacent tiles, Igniting the empty ones.

With 40% chance Ignites all affected targets for 2-3 turns and applies them with -5% Fire Resistance for 10 turns.

Grants +15% Pyromatic Power for 4 turns for each affected enemy.
Seal of Cleansing
Seal of Cleansing
Spell
Type:
Target Object
Range:
6
Energy:
20
Cooldown:
24
Removes all physical and magical effects from the chosen target and every target adjacent to it.

Destroys all summoned magical or elemental entities within the spell's area of effect (runes, fires, unholy blood, acid, magma, etc).

Replenishes 3% Max Health and 5% Max Energy for each removed effect for destroyed entity.

Doubles the bonuses for each positive effect removed from caster.

Applies all Undead targets within the spell's area of effect with +33% Damage Taken for 10 turns.

Possible Loot

Weapons

Scrolls

Books

Medicine

See also


Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.3.9