Wolfhound
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Wolfhound
Level 8 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Wolfhound
Level 8 Beast
Health: 100
Energy: 100
Damage
22 Rending
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 75%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 25%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 14
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 14
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 10%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 33%
Fumble Chance 10%
Stagger Chance 60%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 33%
Attributes
STR: 4
AGL: 30
PRC: 25
VIT: 10
WIL: 4
Miscellaneous
Faction: Brigand
Size: small
XP: 60
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The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath.
“ | The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Loud Barking | Maneuver Type: No Target Energy: 6 Cooldown: 30 | When the Dog becomes Hostile, puts this ability on a 5 turn cooldown. Makes a huge ammount of noise, attracting all allies within 25 tiles. |
Dash (animal) | Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 18 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Grab ’Em! | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 10 | Attacks a target's random body part, dealing 100% damage with +25% Bodypart Damage. If the attack hits the legs, it has a chance to Immobilize. If the attack hits the arms, it has a chance to Disarm, causing a weapon from the corresponding slot to fall on the ground. The higher the Protection of the affected Body Part, the lower the chances of Immobilization and Disarming. |
Possible Loot
After Skinning, if its skin has not been cut, 1 Dog Pelt can also be obtained.
See also