Abomination
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Abomination
Level 10 Vampire
Health: 169
Energy: 125
Damage
3 Crushing
12 Rending
3 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -37%
Psionic -7%
Defensive stats
Block Chance 9%
Bleed Res. 33%
Pain Res. 100%
Bleed Res. 33%
Pain Res. 100%
Block Power 18
Control Res. 13%
Fortitude 0%
Control Res. 13%
Fortitude 0%
Dodge Chance -33%
Move Res. 33%
Move Res. 33%
Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 26%
Life Leech 13%
Vision 8
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 26%
Life Leech 13%
Vision 8
Crit Efficiency ×1.13
Bleed Chance 18%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Bleed Chance 18%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 84%
Fumble Chance 26%
Stagger Chance 26%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 26%
Fumble Chance 26%
Stagger Chance 26%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 26%
Attributes
STR: 18
AGL: 16
PRC: 10
VIT: 18
WIL: 6
Miscellaneous
Faction: Vampire
Size: large
XP: 250
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The Gift is only the first of many trials awaiting the most devoted Proselytes. Suffice to say, not everyone manages to pass them...
“ | The Gift is only the first of many trials awaiting the most devoted Proselytes. Suffice to say, not everyone manages to pass them... | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Blood Craze | Passive | Hitting an enemy grants "Blood Craze" for 3 turns: +6% Weapon Damage +3% Crit Chance While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Rend Flesh | Active Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +100% Bodypart Damage and +50% Armor Damage. |
Thirst for Battle | Maneuver Type: No Target Energy: 24 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Killing an enemy prolongs the effect's duration by 2 turns. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Driven by Pain | Passive | Grants +0.33% Damage, -0.33% Damage Taken and +0.13% Life Drain for each missing percent of Health. |
Possible Loot
Armor
Scrolls
Medicine
- Various Potions
See also