Brander

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Brander
Level 15 Vampire
Brander
Health: 208
Energy: 260

Damage
6 Piercing
13 Fire
6 Unholy

Protection
Head 15
Body 0
Arms 0
Legs 0

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 66%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 99%
Block Power 0
Control Res. 99%
Fortitude 0%
Dodge Chance 0%
Move Res. 33%

Offensive stats
Crit Chance 26%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 6
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 78%
Fumble Chance 18%
Stagger Chance 99%
Magic Power 100%
Armor Pen. 26%
Bodypart Dmg 66%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Vampire
Size: large
XP: 375

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For branders, the sight of raging flames is almost as exciting as the suffering of those around them.
For branders, the sight of raging flames is almost as exciting as the suffering of those around them.

Skills

SkillBasic StatsDescription
Brand of Anguish
Brand of Anguish
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
6
Delivers a strike with +33% Fire Damage, causing 100% more Pain.

If the strike hits a target affected by positive effects, removes one of them and permanently grants the Brander +9% Life Drain.
Fiery Embers
Fiery Embers
Active
Type:
Target Area
Range:
3
Energy:
18
Cooldown:
9
Deals 9 Fire and 3 Unholy Damage, then creates Fiery Embers on the target's tile and three behind it, which persists for 6 turns.

Remaining on Fiery Embers applies -9% Fire Resistance, +6% Fumble Chance, and with 33% chance causes the target to Ignite. The chance to Ignite can be reduced by the target's Fire Resistance.

The effect stacks up to 6 times. Fiery Embers don't harm Proselytes.
Burnt Offering
Burnt Offering
Maneuver
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
3
Destroys a corpse within Vision, leaving a Pyre in its place, which persists until it's extinguished or the Brander's death. Replenishes 9% Max Health.

Each burning Pyre replenishes 3% Max Health to the Brander each turn, and also grants him +3 Fire Damage, -6% Damage Taken, and +6% Crit Chance. The effect stacks up to 6 times.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Anthems of Bloodshed
Anthems of Bloodshed
Passive
Grants each sixth strike with +99% Crit Chance and +66% Bleed Chance.

If the strike hits its target, grants "Blood Vow" to all allies within Vision for 3 turns:

+33% Life Drain
+33% Healing Efficiency
-33% Abilities Energy Cost.

Possible Loot

TODO

Interesting Facts

  • The bell on the Brander's head is not just an original helmet. It fused with him as a result of mutation.

See also