Ringleader (Axe)

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Ringleader
Tier 5 Human
Ringleader (Axe)
Health: 180
Energy: 110

Damage
35 Slashing

Protection
Head 15
Body 16
Arms 14
Legs 14

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Miscellaneous
Faction: Brigand
Size: medium
XP: 125

Show more
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
One of the gang's most cunning and ruthless brigands, egging the others on to commit new villainies.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Applies the target with -15% Block Chance and -20% Max Block Power for 3 turns.

Then delivers a strike with +15% Weapon Damage, +20% Armor Penetration, and +30% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Performs a Charge towards the target and delivers a strike with +50% Stagger Chance, +35% Bodypart Damage, and +40% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Execution
Execution
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
20
Modified by:
Strength, Agility, Perception, Willpower
- Requires a one-handed axe
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +4% Crit Chance for each degree of Injury affecting the target and +15% Crit Efficiency for each Bleeding.

If this strike kills its target, replenishes 25% Max Energy.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires a shield
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
18
Cooldown:
24
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Reprisal
Reprisal
Passive
- Requires a one-handed axe
If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns.

The effect stacks up to 3 times.

Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Sprint Training
Sprint Training
Passive
Grants +1 Range, -30% Energy Cost, and -30% Cooldown Duration to all Charge skills.
Tormenting Swings
Tormenting Swings
Passive
- Requires a one-handed axe
Damaging axe strikes apply their target with -6% Bleed Resistance and -4% Max Health for 5 turns.

The effect stacks up to 5 times.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.2.3