| Skill | Basic Stats | Description |
Cut ThroughCut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -20% Block Chance and -20% Max Block Power for 3 turns.
Then delivers a strike with +20% Weapon Damage, +50% Armor Penetration, and +30% Armor Damage.
Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage. |
Mutilating LungeMutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 | Performs a charge towards the target and delivers a strike with +57.5% Stagger Chance, +52.5% Bodypart Damage, and +64% Bleed Chance.
If the strike doesn't cause an Injury, reduces the skill's cooldown by 4 turns. |
ExecutionExecution | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 20 | Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.
Grants the strike +5% Crit Chance for each degree of Injury affecting the target and +20% Crit Efficiency for each Bleeding.
If this strike kills its target, replenishes 25% Max Energy. |
Raise ShieldRaise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns:
+10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance
The bonus to Block Chance depends on the equipped shield's Block Chance.
If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.
If equipped with a heavy shield, grants +33% Energy Restoration. |
InstigateInstigate | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.
Reduces all cooldowns by 3 turns. |
DashDash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile.
Grants the skill -1 Range for each adjacent enemy (down to 2 range.
If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Offensive TacticOffensive Tactic | Maneuver Type: No Target Range: 1 Energy: 20 Cooldown: 28 | Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance +3% Accuracy -3% Fumble Chance -3% Skills Energy Cost -3% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time. |
ReprisalReprisal | Passive | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 5 turns.
The effect stacks up to 3 times.
Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
Sprint TrainingSprint Training | Passive | Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills. |
Tormenting SwingsTormenting Swings | Passive | Damaging axe strikes apply their target with -7% Bleed Resistance and -5% Max Health for 5 turns.
The effect stacks up to 5 times. |