Ringleader (Axe)

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Ringleader
Tier 5 Human
Ringleader (Axe)
Health: 180
Energy: 145

Damage
34 Slashing

Protection
Head 16
Body 16
Arms 14
Legs 14

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 36%
Bleed Res. 40%
Pain Res. 35%
Block Power 43
Control Res. 60%
Fortitude 25%
Dodge Chance 9%
Move Res. 45%
Crit Avoidance 35%

Offensive stats
Crit Chance 20%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 127%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies.


Ringleader
Tier 5 Human
Ringleader (Axe) (Torch)
Health: 180
Energy: 145

Damage
34 Slashing

Protection
Head 16
Body 16
Arms 14
Legs 14

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 35%
Block Power 0
Control Res. 60%
Fortitude 25%
Dodge Chance 9%
Move Res. 45%
Crit Avoidance 18%

Offensive stats
Crit Chance 20%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 127%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 30%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies.

“ One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies. „

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -20% Block Chance and -20% Max Block Power for 3 turns.

Then delivers a strike with +20% Weapon Damage, +50% Armor Penetration, and +30% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +15% Weapon Damage.
Mutilating Lunge
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a charge towards the target and delivers a strike with +57.5% Stagger Chance, +52.5% Bodypart Damage, and +64% Bleed Chance.

If the strike doesn't cause an Injury, reduces the skill's cooldown by 4 turns.
Execution
Execution
Execution
Attack
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
20
Delivers a strike to the target's head with +2% Weapon Damage for each missing percent of the target's Health.

Grants the strike +5% Crit Chance for each degree of Injury affecting the target and +20% Crit Efficiency for each Bleeding.

If this strike kills its target, replenishes 25% Max Energy.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Instigate
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.

Reduces all cooldowns by 3 turns.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Offensive Tactic
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
20
Cooldown:
28
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Reprisal
Reprisal
Reprisal
Passive
If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 5 turns.

The effect stacks up to 3 times.

Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.
Tormenting Swings
Tormenting Swings
Tormenting Swings
Passive
Damaging axe strikes apply their target with -7% Bleed Resistance and -5% Max Health for 5 turns.

The effect stacks up to 5 times.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14