Difference between revisions of "Deathstinger Swarm"
Jump to navigation
Jump to search
Deathstinger Swarm
Level 5 Beast
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(Add skill list) |
|||
Line 4: | Line 4: | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Swarm}} | |||
{{SkillTable/end}} | |||
== See also == | == See also == |
Latest revision as of 23:38, 1 January 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Deathstinger Swarm
Level 5 Beast
Health: 20
Energy: 20
Damage
5 Piercing
10 Poison
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 70%
Slashing 70%
Piercing 70%
Crushing 70%
Rending 70%
Nature 25%
Frost 25%
Shock 25%
Poison 100%
Caustic 25%
Defensive stats
Block Chance 0%
Bleed Res. 200%
Pain Res. 200%
Bleed Res. 200%
Pain Res. 200%
Block Power 0
Control Res. 200%
Fortitude 0%
Control Res. 200%
Fortitude 0%
Dodge Chance 75%
Move Res. 200%
Move Res. 200%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 5
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 5
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 50%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 0%
Fumble Chance 50%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 50%
Bodypart Dmg 0%
Attributes
STR: 5
AGL: 5
PRC: 5
VIT: 5
WIL: 2
Miscellaneous
Faction: carnivore
Size: tiny
XP: 15
Show moreShow less
Deathstingers are the scourge of the local woods. A large enough swarm of these fist-sized insects can make short work of pretty much anything or anyone.
“ | Deathstingers are the scourge of the local woods. A large enough swarm of these fist-sized insects can make short work of pretty much anything or anyone. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Swarm | Passive | Grants +0.25% Dodge Chance and -1% Damage for each missing percent of Health. |
See also