Difference between revisions of "Sanguimage"
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Sanguimage
Level 9 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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* Various [[Potions]] | * Various [[Potions]] | ||
(This can include Gwynnel's Elixir.) | (This can include Gwynnel's Elixir.) | ||
[[Scrolls]] | |||
* [[Scrolls]] | |||
== See also == | == See also == |
Latest revision as of 14:53, 15 February 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Sanguimage
Level 9 Vampire
Health: 117
Energy: 133
Damage
13 Crushing
9 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 59%
Arcane 26%
Sacred -24%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 33%
Bleed Res. 26%
Pain Res. 33%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 3%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 78%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 113%
Armor Pen. 6%
Bodypart Dmg 0%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 113%
Armor Pen. 6%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 9
VIT: 10
WIL: 15
Miscellaneous
Faction: Vampire
Size: medium
XP: 90
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A heresiarch whose main purpose is to provide guidance for the rest of the cult.
“ | A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Summon Blood Golem | Spell Type: Target Tile Range: 11 Energy: 66 Cooldown: 66 | Summons a Blood Golem on the targeted tile. |
Draining Sigil | Spell Type: Target Tile Range: 9 Energy: 26 Cooldown: 18 | Creates a Rune on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death. Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%. The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn. |
Mark of the Feast | Spell Type: Target Object Range: 10 Energy: 13 Cooldown: 13 | Applies "Mark of the Feast" for 3 turns: -26% Bleed Resistance -13% Dodge Chance Grants all received attacks +13% Life Drain. Receiving a Bleeding prolongs the effect by 1 turn. |
Sacrificial Blood | Spell Type: Target Object Range: 8 Energy: 18 Cooldown: 17 | Applies the target with "Sacrificial Blood", which remains active until the caster's death. Using Spells against a target affected by this effect grants +9% Magic Power and +9% Healing Efficiency (both effects stack up to 6 times) and also reduces all cooldowns by 3 turns. |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Possible Loot
Weapons
Jewerly
Medicine
- Various Potions
(This can include Gwynnel's Elixir.)
See also