Difference between revisions of "Harpy"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = ?
|Type = Beast
|Faction = Carnivore
|Size = 0
|XP =
|Health = 0
|Energy = 0
|Protection = 0
|Damage1 = 0 |DamageType1 = Piercing
|STR = 0
|AGL = 0
|VIT = 0
|PRC = 0
|WIL = 0
|Accuracy = 0
|DodgeChance = 0
|BlockChance = 0
|BlockPower = 0
|CritChance = 0
|CritEfficiency = 0
|ArmorPiercing = 0
|CounterChance = 0
|FumbleChance = 0
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 0
|Energy Restoration = 0
|Cooldowns Duration = 0
|MoveResistance = 75
|ControlResistance = 75
|BleedResistance = 0
|BleedChance = 0
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 0
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 20
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 15
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 50
|ShockResistance = 0
|PoisonResistance = 50
|CausticResistance = 0
|FrostResistance = 50
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.}}
{{Quote|Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.}}


==Skills==
==Skills==
{{Skill_list|Rapid Flight|Peck|Baleful Scream|Unbearable Stench|Elusive Predators}}
{{SkillTable/head|enemy skills=5}}
{{SkillTable/row|Rapid Flight}}
{{SkillTable/row|Peck}}
{{SkillTable/row|Baleful Scream (harpy)}}
{{SkillTable/row|Unbearable Stench}}
{{SkillTable/row|Elusive Predators}}
{{SkillTable/end}}
 
==Possible Loot==
[[Butchering]]:
* [[Harpy Feathers‎]]
* [[Harpy Stomach]] (if [[Huntmaster]] is unlocked)
 
==Interesting Facts==
* The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird.
 
==Gallery==
<gallery mode="nolines">
File:HarpyConcept.png|thumb|Harpy concept-art
File:HarpyConcept2.png|thumb|Harpy first iteration
</gallery>
 
== See also ==
* [[Enemies#Hostile_Animals|Hostile Animals]]
* [[Enemies#Animals|Animals]]
* [[Enemies]]
 


{{Clear}}
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Latest revision as of 02:29, 24 January 2025


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Harpy
Tier 3 Beast
Harpy
Health: 100
Energy: 160

Damage
28 Rending

Protection
Head 10
Body 0
Arms 0
Legs 0

Resistances
Physical 25%
Slashing 25%
Piercing 40%
Crushing 25%
Rending 25%
Nature 25%
Fire 50%
Frost 50%
Shock 25%
Poison 75%
Caustic 25%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%

Miscellaneous
Faction: carnivore
Size: medium
XP: 60

Show more
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.
Initially, harpies inhabited only the ridges of Aldorian foothills, but now they can be encountered across the entire realm. Their habits haven't changed in the slightest though: these perpetually ravenous beasts are still the source of constant nuisance, attacking livestock and lonely travelers.

Skills

SkillBasic StatsDescription
Rapid Flight
Rapid Flight
Charge
Type:
Target Tile
Range:
7
Energy:
20
Cooldown:
20
Rushes towards a targeted tile, receiving +25% Dodge Chance for 2 turns.

This skill doesn't go on cooldown if the harpy's wings aren't injured.
Peck
Peck
Attack
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Performs an attack with +50% Bodypart Damage, +25% Crit Chance, and +50% Bleed Chance.

If this attack hits the head and deals at least 4% of the target Max Health as damage, applies the target with Blindness for 2 turns.
Baleful Scream (harpy)
Baleful Scream (harpy)
Maneuver
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
9
Lets out a scream, dealing 7 Psionic Damage to its target.
Has 75% chance to Daze its target for 2 turns or to Stagger for 4 turns.
Unbearable Stench
Unbearable Stench
Passive
Has 33% chance to provoke Coughing in all adjacent enemies. This effect from multiple harpies doesn't stack.
Elusive Predators
Elusive Predators
Passive
Grants +50% Dodge Chance and 25% Counter Chance.
Allows to escape from the battlefield 2 turns after beginning to Retreat.

Possible Loot

Butchering:

Interesting Facts

  • The inspiration for the Harpy was not so much the harpy from ancient Greek mythology, but the Stymphalian bird.

Gallery

See also


Page last edited during patch: 0.9.1.16 | Data Page last updated in: 0.9.1.18