Difference between revisions of "Necromancer (Staff)"

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(Added mini-boss hint and updated skills)
 
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{{for||other uses|Necromancer}}
{{for||other uses|Necromancer}}
{{Quote|One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.}}
{{Quote|One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.}}
==Mini-boss Hint==
{{Quote|A necromancer — who else? Thankfully, the end times are not yet upon us, and the dead still haven't learned to rise on their own.}}


==Skills==
==Skills==
{{SkillTable/head}}
{{SkillTable/head}}
{{SkillTable/row|Curse (skill)}}
{{SkillTable/row|Lesser Ritual of Resurrection}}
{{SkillTable/row|Sigil of Darkness}}
{{SkillTable/row|Binding Sigil}}
{{SkillTable/row|Bolt of Darkness}}
{{SkillTable/row|Steal Essence}}
{{SkillTable/row|Resurrection}}
{{SkillTable/row|Hail of Blows}}
{{SkillTable/row|Death Touch}}
{{SkillTable/row|Unholy Blessing}}
{{SkillTable/end}}
{{SkillTable/end}}
==Possible Loot==
*Weapons
**(100%) Tier 2 [[Staves]]
*Jewelry
**(15%) Tier 2 [[Rings|Ring]]
**(15%) Tier 2 [[Amulets|Amulet]]
*Scrolls
**(25%) [[Scrolls|Scroll]]
*Medicine
**(15%) [[Potions]]
*Books
**(15%) [[Staves Treatise II]]
**(5%)  [[Staves Treatise III]]


== See also ==
== See also ==
* [[Enemies#Shadow_Covenant|Shadow Covenant]]
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]]
* [[Enemies]]
* [[Enemies]]


{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]

Latest revision as of 01:57, 22 July 2025


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Necromancer
Tier 2 Human
Necromancer (Staff)
Health: 80
Energy: 105

Damage
13 Crushing
6 Unholy

Protection
Head 0
Body 3
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 15%
Fire 15%
Frost 15%
Shock 15%
Poison 15%
Caustic 15%
Magic 15%
Unholy 48%
Arcane 15%
Sacred -35%
Psionic 15%

Defensive stats
Block Chance 0%
Bleed Res. 10%
Pain Res. 15%
Block Power 0
Control Res. 15%
Fortitude 0%
Dodge Chance -5%
Move Res. 0%
Crit Avoidance 3%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 74%
Fumble Chance 29%
Stagger Chance 0%
Magic Power 110%
Armor Pen. 10%
Bodypart Dmg 0%

Attributes
STR: 12
AGL: 9
PRC: 15
VIT: 9
WIL: 15

Miscellaneous
Faction: Undead
Size: medium
XP: 120

Show moreShow less
One of the hierarchs of the secret cult growing in strength in Aldor, he has perfectly mastered the art of raising the dead.
Disambig.png For other uses, see Necromancer.
One of the hierarchs of the secret cult that is growing in strength in Aldor. He has perfectly mastered the art of raising the dead.

Mini-boss Hint

A necromancer — who else? Thankfully, the end times are not yet upon us, and the dead still haven't learned to rise on their own.

Skills

SkillBasic StatsDescription
Lesser Ritual of Resurrection
Lesser Ritual of Resurrection
Spell
Type:
Target Object
Range:
6
Energy:
33
Cooldown:
26
Reanimates a slain Undead, replenishing it 66% Max Health and 66% Max Energy.

The reanimated undead's Armor Durability is set to 0%, and all its abilities are put on cooldown for 50% of the maximum number of turns.
Binding Sigil
Binding Sigil
Spell
Type:
Target Object
Range:
8
Energy:
18
Cooldown:
13
Activates "Binding Sigil" and grants the same effect to an Undead ally for 13 turns:

Grants the ally -33% Damage Taken
Transfer 33% of the damage received by the caster to the ally
Replenishes Energy to the caster for 33% of the damage dealt by the ally.
Steal Essence
Steal Essence
Spell
Type:
Target Object
Range:
7
Energy:
13
Cooldown:
6
Steals 6% Max Health and 6% Max Energy from an Undead ally, transferring them to the caster.

Activates "Stolen Essence" for 3- turns:

+13% Magic Power
-9% Spells Energy Cost
-9% Cooldowns Duration
-9% Damage Taken
Using Spells replenishes Health for 9% of the Energy spent

The repeated use of the spell grants an extra stack of the effect (up to IV) and refreshes its duration.
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
8
Modified by:
Strength, Agility, Perception, Willpower
- Requires a staff
Delivers two strikes with -20% Weapon Damage, +60% Stagger Chance, and -5% Accuracy.

Grants +35% Energy Drain to the first strike and +60% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +60% Knockback Chance.

Possible Loot

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9