Difference between revisions of "Boar"
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<div style='float: right'>{{ | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote|May be dangerous when angered.}} | {{Quote|May be dangerous when angered.}} | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=2}} | ||
{{SkillTable/row|Ramming Charge (boar)}} | |||
{{SkillTable/row|Dying Rage}} | |||
{{SkillTable/end}} | |||
==Description== | ==Description== | ||
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Each Boar is alone, but that doesn't mean it should be taken lightly. | Each Boar is alone, but that doesn't mean it should be taken lightly. | ||
Ramming Charge allows him to rush long distances towards enemies also blinding or stunning their opponents. | "Ramming Charge" allows him to rush long distances towards enemies also blinding or stunning their opponents. | ||
Boar's fangs can cause bleeding or break bones, making them really dangerous for newbies and less armored mercenaries. | Boar's fangs can cause bleeding or break bones, making them really dangerous for newbies and less armored mercenaries. | ||
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The best tactic against a Boar is to hide behind a tree or other obstacle that prevents him from using [[Ramming Charge (boar)|Ramming Charge]]. | The best tactic against a Boar is to hide behind a tree or other obstacle that prevents him from using [[Ramming Charge (boar)|Ramming Charge]]. | ||
If our cover does not | If our cover does not hide the enemy, the boar can be significantly weakened with ranged attacks. | ||
==Possible Loot== | ==Possible Loot== | ||
After [[Skinning]] each Boar leaves 1 [[Fatty Meat]]. | After [[Skinning]] each Boar leaves 1 [[Fatty Meat]]. | ||
If | If its skin has not been cut, 1 [[Boar Pelt]] can also be obtained. | ||
== See also == | == See also == | ||
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* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 22:34, 21 March 2023
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Boar
Level 8 Beast
Damage
Protection
Resistances
Defensive stats
Bleed Res. 0%
Pain Res. 20%
Control Res. 35%
Fortitude 35%
Move Res. 35%
Offensive stats
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 40%
Life Leech 0%
Vision 7
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Fumble Chance 20%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 20%
Attributes
Miscellaneous
“ | May be dangerous when angered. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Ramming Charge (boar) | Attack / Charge Type: Target Object Range: 6 Energy: 10 Cooldown: 10 | Rushes towards the target from up to 6 tiles away, delivering an attack with +10% Damage, +15% Stun Chance, and 20% Knockback chance for each tile traveled. |
Dying Rage | Passive | Grants -50 Pain Limit, -25 Damage Taken, and +25 Damage when Health is below 40%. |
Description
They can only be found in the Pine and Leaf Forest biomes.
Each Boar is alone, but that doesn't mean it should be taken lightly.
"Ramming Charge" allows him to rush long distances towards enemies also blinding or stunning their opponents.
Boar's fangs can cause bleeding or break bones, making them really dangerous for newbies and less armored mercenaries.
The boar can be attacked by other hostile, carnivorous animals.
Tactics
The best tactic against a Boar is to hide behind a tree or other obstacle that prevents him from using Ramming Charge.
If our cover does not hide the enemy, the boar can be significantly weakened with ranged attacks.
Possible Loot
After Skinning each Boar leaves 1 Fatty Meat.
If its skin has not been cut, 1 Boar Pelt can also be obtained.
See also