Difference between revisions of "Toller"
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Toller
Tier 2 Vampire
Damage
Protection
Resistances
Miscellaneous
m (→Skills) |
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==Possible Loot== | ==Possible Loot== | ||
Weapons | |||
*(100%) Tier 1 [[Staves]] | |||
Jewelry | |||
* (5%) Tier 1-2 [[Rings|Ring]] | |||
Valuables | |||
*(100%) 1-2 [[Altar Bell]] | |||
Scroll | |||
* (5%) [[Scrolls|Scroll]] | |||
== See also == | == See also == | ||
* [[Enemies# | * [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]] | ||
* [[Enemies]] | * [[Enemies]] | ||
Latest revision as of 23:49, 27 December 2024
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Toller
Tier 2 Vampire

Health: 90
Energy: 95
Damage
11 Crushing
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 6%
Slashing 6%
Piercing 6%
Crushing 6%
Rending 6%
Nature 6%
Fire 6%
Frost 6%
Shock 6%
Poison 6%
Caustic 6%
Magic 6%
Unholy 39%
Arcane 6%
Sacred -60%
Psionic 6%
Miscellaneous
Faction: Vampire
Size: medium
XP: 45
Show more
Echoing through the pitch darkness of underground tunnels, the otherworldly cluttering of his bell can send even the most reckless hotheads fleeing in terror.
“ | Echoing through the pitch darkness of underground tunnels, the otherworldly cluttering of his bell can send even the most reckless hotheads fleeing in terror. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
For Whom The Bell Tolls | Maneuver Type: No Target Energy: 13 Cooldown: 66 | Makes a large amount of noise, attracting all proselyte within 9 tiles. Deals 9 Psionic Damage with 75% Armor Penetration to all enemies within 9 tiles and applies them with +9% Damage Taken for 9 turns and -6% Sanity. |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Unholy Anthems | Attack Type: No Target Energy: 13 Cooldown: 18 | Grants one of the following effects to all Proselytes within 9 for 6 turns: Rapid Restoration Sturdiness Battle Rage |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Possible Loot
Weapons
- (100%) Tier 1 Staves
Jewelry
- (5%) Tier 1-2 Ring
Valuables
- (100%) 1-2 Altar Bell
Scroll
- (5%) Scroll
See also
Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.2.3
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