Difference between revisions of "Risen Sergeant"
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Risen Sergeant
Tier 4 Undead
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→See also) |
Mindwitness (talk | contribs) m (Updated skills) |
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{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Impaling Lunge}} | {{SkillTable/row|Impaling Lunge}} | ||
{{SkillTable/row| | {{SkillTable/row|Nail Down}} | ||
{{SkillTable/row|Pikeman | {{SkillTable/row|Seize the Initiative}} | ||
{{SkillTable/row|Pikeman Stance}} | |||
{{SkillTable/row|Flexible Defense}} | |||
{{SkillTable/row|Stay Back!}} | |||
{{SkillTable/row|One at a Time!}} | |||
{{SkillTable/end}} | {{SkillTable/end}} | ||
==Possible Loot== | ==Possible Loot== | ||
Weapons | *Weapons | ||
*[[ | **(100%) Tier 3 [[Spears|Spear]] | ||
== See also == | == See also == | ||
* [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | * [[Enemies#Secret Cults (Undead)|Secret Cults (Undead)]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 16:49, 25 July 2025
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Risen Sergeant
Tier 4 Undead
Health: 100
Energy: 70
Damage
22 Piercing
6 Unholy
Protection
Head 10
Body 18
Arms 10
Legs 10
Resistances
Physical 55%
Slashing 55%
Piercing 60%
Crushing 35%
Rending 55%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 15%
Bleed Res. 200%
Pain Res. 100%
Bleed Res. 200%
Pain Res. 100%
Block Power 25
Control Res. 45%
Fortitude 20%
Control Res. 45%
Fortitude 20%
Dodge Chance -10%
Move Res. 25%
Crit Avoidance 20%
Move Res. 25%
Crit Avoidance 20%
Offensive stats
Crit Chance 16%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 7%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Fumble Chance 7%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 20%
Attributes
STR: 14
AGL: 14
PRC: 11
VIT: 14
WIL: 7
Miscellaneous
Faction: Undead
Size: medium
XP: 80
Show moreShow less
The people of Aldor bury their noble warriors in full battle gear, so that they can defend themselves in the afterlife. And defend they do...
| “ | The people of Aldor bury their warriors in full battle gear, so that they could stand up for themselves in the afterlife. Well, this belief has come true... | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +20% Bodypart Damage, +15% Armor Penetration, and +40% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes its cooldown. |
| Nail Down | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +5% Crit Chance. If the target is adjacent, grants the strike +20% Weapon Damage and +50% Knockback Chance. If the target is 1 tile away, grants the strike +20% Bodypart Damage and +50% Immobilization Chance. |
| Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
| Pikeman Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Pikeman's Stance" for 8 turns: +5% Accuracy +5% Bleed Chance +15% Knockback Chance +8% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the duration by 1 turn (up to 12), and basic spear strikes decrease its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
| Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
| Stay Back! | Passive | When enemies move to adjacent tiles, apply them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +25% Knockback Chance. |
| One at a Time! | Passive | Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy. Doubles the bonuses if the adjacent tiles are empty. |
Possible Loot
- Weapons
- (100%) Tier 3 Spear
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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