Difference between revisions of "Feral Dog"

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(Replaced Pack Sense with Pack Sense (dogs))
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== See also ==
== See also ==
* [[Brigands]]
* [[Enemies#Hostile_Animals|Hostile Animals]]
* [[Enemies#Animals|Animals]]
* [[Enemies]]
* [[Enemies]]


{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]

Latest revision as of 15:39, 17 July 2025


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Feral Dog
Tier 1 Beast
Feral Dog
Health: 40
Energy: 90

Damage
12 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 30%
Move Res. -15%
Crit Avoidance 0%

Offensive stats
Crit Chance 1%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 10%
Daze Chance 0%
Immob. Chance 15%
Energy Leech 0%
Bonus Range 0
Accuracy 73%
Fumble Chance 39%
Stagger Chance 10%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 10%

Attributes
STR: 0
AGL: 0
PRC: 0
VIT: 0
WIL: 0

Miscellaneous
Faction: omnivore
Size: small
XP: 15

Show moreShow less
Dogs suffer from war just as much as people: many were left without owners or driven into the wild by starvation. The ones that survived no longer resemble the pets they once were.
Dogs suffer from war just as much as people: many were left without owners or driven into the wild by starvation. Thee ones that survived no longer resemble the pets they once were.

Skills

SkillBasic StatsDescription
Loud Barking
Loud Barking
Maneuver
Type:
No Target
Energy:
6
Cooldown:
30
When the Dog becomes Hostile, puts this ability on a 5 turn cooldown. Makes a huge ammount of noise, attracting all allies within 25 tiles.
Grab ’Em!
Grab ’Em!
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Attacks a target's random body part, dealing 100% damage with +25% Bodypart Damage.

If the attack hits the legs, it has a chance to Immobilize.
If the attack hits the arms, it has a chance to Disarm, causing a weapon from the corresponding slot to fall on the ground.

The higher the Protection of the affected Body Part, the lower the chances of Immobilization and Disarming.
Pack Sense (dogs)
Pack Sense (dogs)
Passive
Grants +3% Dodge Chance, +1% Crit Chance, and -5% Abilities Cooldown to every Feral Dog within Vision.

Possible Loot

After Butchering, if its skin has not been cut, 1 Mangy Pelt can also be obtained.

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9