Difference between revisions of "Henchman (Axe)"

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<includeonly>{{#switch: {{{1}}}
<!-- Updated with Npc Parser V 0.52 -->
|Level = 5
|Type = Human
|Faction = Brigand
|Size = Medium
|XP = 60
|Health = 100
|Energy = 100
|Protection = 6
|Damage1 = 23 |DamageType1 = Slashing
|STR = 13
|AGL = 11
|VIT = 10
|PRC = 8
|WIL = 8
|Accuracy = 95
|DodgeChance = 2
|BlockChance = 8
|BlockPower = 20
|CritChance = 3
|CritEfficiency = 10
|ArmorPiercing = 20
|CounterChance = 0
|FumbleChance = 20
|Fortitude = 0
|Stealth = 0
|HealthRestoration = 5
|Energy Restoration = 15
|Cooldowns Duration = 0
|MoveResistance = 0
|ControlResistance = 0
|BleedResistance = 0
|BleedChance = 2
|StunChance = 0
|DazeChance = 0
|KnockbackChance = 0
|ImmobilizeChance = 0
|Stagger Chance = 0
|Damage Reflection = 0
|Vision = 9
|BonusRange = 0
|LifeLeech = 0
|EnergyLeech = 0
|Healing Efficiency = 0
|PainResistance = 0
|MagicPower = 0
|PhysicalResistance = 0
|NatureResistance = 0
|MagicResistance = 0
|SlashingResistance = 0
|PiercingResistance = 0
|CrushingResistance = 0
|RendingResistance = 0
|FireResistance = 0
|ShockResistance = 0
|PoisonResistance = 0
|CausticResistance = 0
|FrostResistance = 0
|ArcaneResistance = 0
|UnholyResistance = 0
|SacredResistance = 0
|PsionicResistance = 0
|Description = Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.
|#default =
}}</includeonly><noinclude>
{{stub}}
{{stub}}
<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div>
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}
{{Quote|Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.}}


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* [[Enemies]]
* [[Enemies]]


{{Clear}}
 
{{Template:Enemy navbox}}
{{Template:Enemy navbox}}
[[Category:Enemy_NPCs]]
[[Category:Enemy_NPCs]]
</noinclude>

Revision as of 01:52, 14 October 2022


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Henchman
Tier 2 Human
Henchman (Axe)
Health: 90
Energy: 75

Damage
19 Slashing

Protection
Head 0
Body 4
Arms 1
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 11%
Bleed Res. 10%
Pain Res. 0%
Block Power 19
Control Res. 5%
Fortitude 0%
Dodge Chance 4%
Move Res. 15%
Crit Avoidance 0%

Offensive stats
Crit Chance 3%
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 24%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 9
PRC: 9
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

Show moreShow less
The bandits who manage to survive long enough to earn their cronies' recognition eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

Cut Through Raise Shield Dash


Possible Loot

Weapons

Armor


Valuable

See also


Page last edited during patch: 0.8.0.17 | Data Page last updated in: 0.9.3.9