Difference between revisions of "Impaler"
Jump to navigation
Jump to search
Impaler
Level 13 Vampire
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Skills) |
|||
Line 4: | Line 4: | ||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | {{SkillTable/head|enemy skills=1}} | ||
{{SkillTable/row|Lacerate}} | {{SkillTable/row|Lacerate}} |
Revision as of 21:36, 13 January 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Impaler
Level 13 Vampire
Health: 143
Energy: 130
Damage
18 Piercing
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 50%
Fire 50%
Frost 50%
Shock 50%
Poison 50%
Caustic 50%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -24%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 33%
Pain Res. 66%
Bleed Res. 33%
Pain Res. 66%
Block Power 0
Control Res. 33%
Fortitude 0%
Control Res. 33%
Fortitude 0%
Dodge Chance 26%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 13%
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 13
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 13
Crit Efficiency ×1
Bleed Chance 33%
Daze Chance 0%
Immob. Chance 33%
Energy Leech 13%
Bonus Range 0
Bleed Chance 33%
Daze Chance 0%
Immob. Chance 33%
Energy Leech 13%
Bonus Range 0
Accuracy 81%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Attributes
STR: 20
AGL: 40
PRC: 30
VIT: 15
WIL: 8
Miscellaneous
Faction: Vampire
Size: medium
XP: 130
Show moreShow less
Impalers are unmatched in their ability to track down and capture those poor souls who unknowingly wander into the catacombs. The victims that survive the hunt either join the cult or serve as sacrifices for the Court.
“ | Impalers are unmatched in their ability to track down and capture those poor souls who unknowingly wander into the catacombs. The victims that survive the hunt either join the cult or serve as sacrificed for the Court. |
„ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Lacerate | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 9 | Delivers a strike with -66% Damage and +66% Bleed Chance. |
Impaling Lunge | Attack Type: Target Area Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike to an adjacent tile and the tile behind it with +20% Bodypart Damage, +10% Armor Penetration, and +25% Bleed Chance. Using the skill against Immobilized targets grants the strike -35% Damage, -100% Immobilization Chance, halves all other bonuses and instantly refreshes itsCooldown. |
Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
Bloodthirst | Attack Type: Target Object Range: 1 Energy: 9 Cooldown: 13 | Delivers a strike with +27% Life Drain and +27% Bleed Chance. Activates "Vampiric Blood" for 3 turns: +9% Life Drain Replenishes 6% Max Health and Energy each turn. |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Blood Scent | Passive | Each Bleeding enemy or ally within Vision grants +6% Damage, +9% Counter Chance, and +3% Crit Chance. If an enemy within 9 tiles starts Bleeding, attracts the Proselyte to their location. |
Possible Loot
Tools:
See also