Difference between revisions of "Robber Baron (Mace)"
Jump to navigation
Jump to search
Robber Baron
Tier 5 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
|||
Line 4: | Line 4: | ||
==Skills== | ==Skills== | ||
{{ | {{SkillTable/head|enemy skills=6}} | ||
{{SkillTable/row|Finish Off}} | |||
{{SkillTable/row|Shield Bash}} | |||
{{SkillTable/row|Armor Break}} | |||
{{SkillTable/row|Raise Shield}} | |||
{{SkillTable/row|Adrenaline Rush}} | |||
{{SkillTable/row|Thirst for Battle}} | |||
{{SkillTable/row|Onslaught}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== |
Revision as of 05:30, 4 January 2023
![]() |
This article is a stub. You can help Stoneshard wiki by expanding it. |
Robber Baron
Tier 5 Human

Health: 180
Energy: 110
Damage
38 Crushing
Protection
Head 24
Body 20
Arms 18
Legs 18
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%
Defensive stats
Block Chance 42%
Bleed Res. 50%
Pain Res. 40%
Bleed Res. 50%
Pain Res. 40%
Block Power 50
Control Res. 60%
Fortitude 30%
Control Res. 60%
Fortitude 30%
Dodge Chance -20%
Move Res. 50%
Crit Avoidance 70%
Move Res. 50%
Crit Avoidance 70%
Offensive stats
Crit Chance 23%
Counter Chance 20%
Stun Chance 45%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 20%
Stun Chance 45%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 65%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 65%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 89%
Fumble Chance 0%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 50%
Fumble Chance 0%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 60%
Bodypart Dmg 50%
Attributes
STR: 23
AGL: 15
PRC: 15
VIT: 26
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 375
Show moreShow less
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
“ | Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
![]() | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. |
Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +50% Stagger Chance, +25% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
Adrenaline Rush | Maneuver Type: No Target Energy: 20 Cooldown: 60 | Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns: -5% Damage Taken -10% Skills Energy Cost +10% Energy Restoration +5% Crit Chance +10% Pain Resistance III stacks: reduces all Cooldowns by 1 turn. VI stacks: replenishes 4% Max Health if the current Health is below 40% Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it. Adjacent enemies are counted twice. The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health. |
Thirst for Battle | Maneuver Type: No Target Energy: 30 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Critical strikes and shots prelong the effect's duration by 1 turn (up to 8. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns. Then delivers a strike with +60% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
Armor
See also
Page last edited during patch: 0.8.0.19 | Data Page last updated in: 0.9.2.3
|