Difference between revisions of "Enforcer (Two-Handed Mace)"
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Enforcer
Tier 1 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(→Skills) |
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| Line 20: | Line 20: | ||
*[[Bandage]] | *[[Bandage]] | ||
*[[Splint]] | *[[Splint]] | ||
Food | |||
*[[Apple]] | |||
== See also == | == See also == | ||
Revision as of 20:47, 13 January 2023
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Enforcer
Tier 1 Human
Health: 75
Energy: 60
Damage
16 Crushing
Protection
Head 0
Body 1
Arms 0
Legs 1
Resistances
Physical 3%
Slashing 3%
Piercing 3%
Crushing 3%
Rending 3%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. -10%
Bleed Res. 0%
Pain Res. -10%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance -5%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 10%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 10%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 55%
Fumble Chance 39%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 39%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 11
AGL: 8
PRC: 6
VIT: 11
WIL: 6
Miscellaneous
Faction: Brigand
Size: medium
XP: 20
Show moreShow less
This dimwitted brute's remarkable strength thoroughly compensates for his lack of smarts.
| For other uses, see Enforcer. |
| “ | The dimwitted brute's remarkable strength more than makes up for his lack of smarts. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
Possible Loot
Weapons
Jewelry
Medicine
Food
See also
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.9
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