Difference between revisions of "Wraith Templar"
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Wraith Templar
Level 20 Spectre
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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==Possible Loot== | ==Possible Loot== | ||
Rings: | |||
*[[Silver Topaz Ring]] | |||
== See also == | == See also == |
Revision as of 09:46, 11 December 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Wraith Templar
Level 20 Spectre
Health: 50
Energy: 150
Damage
16 Crushing
6 Frost
6 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 75%
Slashing 75%
Piercing 75%
Crushing 75%
Rending 75%
Nature 60%
Fire 60%
Frost 60%
Shock 60%
Poison 260%
Caustic 60%
Magic -50%
Unholy 49%
Arcane -50%
Sacred -100%
Psionic -50%
Defensive stats
Block Chance 20%
Bleed Res. 400%
Pain Res. 100%
Bleed Res. 400%
Pain Res. 100%
Block Power 25
Control Res. 200%
Fortitude 50%
Control Res. 200%
Fortitude 50%
Dodge Chance 75%
Move Res. 200%
Move Res. 200%
Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 7
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 10%
Vision 7
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 10%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 10%
Bonus Range 0
Accuracy 80%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 100%
Bodypart Dmg 30%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 100%
Bodypart Dmg 30%
Attributes
STR: 14
AGL: 12
PRC: 12
VIT: 12
WIL: 16
Miscellaneous
Faction: Undead
Size: medium
XP: 250
Show moreShow less
The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent.
“ | The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a simple desire to better understand their opponent. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Grave Chill | Spell Type: Target Area Range: 1 Energy: 26 Cooldown: 18 | Deals 9 Unholy and 9 Frost Damage an adjacent tile and two tiles behind it. With 94% chance Immobilizes all targets within the spell's area of effect and applies them with +25% Fumble Chance and -25% Energy Restoration for 2 turns. |
Spectral Haunting | Spell Type: Target Object Range: 1 Energy: 25 Cooldown: 60 | Activates "Spectral Haunting" for 1 turn. Receiving damage removes the effect. While "Spectral Haunting" is active, grants all received strikes and shots +20% Fumble Chance and -10% Accuracy. When the effect expires, the Wraith disappears for 2-4 turns, then materializes on a tile adjacent to an enemy and delivers a strike to them. If the strike hits its target, increases the Wraith's Max Health by 20% and permanently grants it +3% Crit Chance. |
Curse of Decay | Spell Type: Target Object Range: 10 Energy: 18 Cooldown: 21 | Applies the target with "Curse of Decay" for 13 turns: -6% Max Health -6% Max Energy -6%Energy Restoration 9%Healing Efficiency IV stacks of the effect: each turn worsens the Condition of a random body part by 1% Each turn applies an extra stack of the effect (up to IV. Basic strikes, shots, and using abilities reduce the number of stacks by 2. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 Modified by: Strength, Vitality, Agility - Requires a shield | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 Modified by: Strength, Agility, Perception - Requires a one-handed mace | Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Possible Loot
Rings:
See also