Difference between revisions of "Ambusher"

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*[[Brigand Blade]]
*[[Brigand Blade]]
*[[Belt Hook Crossbow]]
*[[Belt Hook Crossbow]]
Armor
*[[Crude Bolt Quiver]]
*[[Crude Bolt Quiver]]
*[[Leather Bolt Quiver]]
*[[Leather Bolt Quiver]]
*[[Reinforced Bolt Quiver]]
*[[Reinforced Bolt Quiver]]


Armor
*[[Crude Bolt Quiver]]
Tools
Tools
*[[Lockpicks]]
*[[Lockpicks]]

Latest revision as of 13:49, 25 August 2024


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Ambusher
Level 15 Human
Ambusher
Health: 120
Energy: 80

Damage
24 Piercing

Protection
Head 8
Body 6
Arms 8
Legs 6

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Accuracy 35%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 15%

Attributes
STR: 10
AGL: 12
PRC: 24
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

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Arbalesters are fully aware of how deadly the combination of crossbows and ambushes can be.
Arbalesters know well how deadly the combination of crossbows and ambushes can be.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.
Suppression
Suppression
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Setup
Setup
Passive
Skipping a turn or using Stances and Maneuvers grants +10% Accuracy, -10% Damage Taken, and -10% Abilities Energy Cost for 2 turns.
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.

Possible Loot

Weapons

Armor

Tools

Medicine

See also