Wormbearer
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Wormbearer
Tier 5 Vampire

Health: 355
Energy: 190
Damage
17 Rending
18 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Nature 33%
Fire 33%
Frost 33%
Shock 33%
Poison 33%
Caustic 33%
Magic 33%
Unholy 99%
Arcane 33%
Sacred -33%
Psionic 33%
Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 99%
Bleed Res. 13%
Pain Res. 99%
Block Power 0
Control Res. 39%
Fortitude 33%
Control Res. 39%
Fortitude 33%
Dodge Chance -33%
Move Res. 99%
Crit Avoidance 39%
Move Res. 99%
Crit Avoidance 39%
Offensive stats
Crit Chance 26%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 39%
Life Leech 13%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 39%
Life Leech 13%
Vision 0
Crit Efficiency ×1.09
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 66%
Bonus Range 13
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 66%
Bonus Range 13
Accuracy 92%
Fumble Chance 9%
Stagger Chance 39%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 18%
Fumble Chance 9%
Stagger Chance 39%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 18%
Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 38
WIL: 11
Miscellaneous
Faction: Vampire
Size: large
XP: 375
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Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.
“ | Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host. | „ |
Skills
TODO
Skill | Basic Stats | Description |
---|---|---|
Wormfood | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 6 | Destroys a flesh-covered corpse and summons Leechworms on the tiles adjacent to it. The number of summoned Leechworms depends on the corpse's size. Grants already existing worms +9% Max Health, +9% Bleed Chance, and +9% Crit Chance. |
Summon Worm | Maneuver Type: Target Tile Range: 6 Energy: 9 Cooldown: 3 | Spends 3% Max health to summon a Leechworm on a targeted tile. |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Adrenaline Rush | Maneuver Type: No Target Energy: 20 Cooldown: 60 | Replenishes 10% Max Energy, grants -20% Pain, and activates "Adrenaline Rush" for 5 turns: -5% Damage Taken -10% Skills Energy Cost +10% Energy Restoration +5% Crit Chance +10% Pain Resistance III stacks: reduces all Cooldowns by 1 turn. VI stacks: replenishes 4% Max Health if the current Health is below 40% Grants and extra stack of the effect (up to VI) for each enemy within Vision upon activating it. Adjacent enemies are counted twice. The effect's duration and the amount of reduced Pain and replenished Energy increase with missing Health. |
Possible Loot
This creature leaves no loot.
See also
Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.2.3
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