Wormbearer
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Wormbearer
Level 15 Vampire
Health: 260
Energy: 208
Damage
26 Rending
9 Unholy
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -24%
Psionic 26%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 99%
Bleed Res. 0%
Pain Res. 99%
Block Power 0
Control Res. 33%
Fortitude 0%
Control Res. 33%
Fortitude 0%
Dodge Chance 0%
Move Res. 66%
Move Res. 66%
Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 66%
Life Leech 13%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 66%
Life Leech 13%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Bleed Chance 0%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 66%
Fumble Chance 13%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Fumble Chance 13%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%
Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8
Miscellaneous
Faction: Vampire
Size: large
XP: 375
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Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.
“ | Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host. | „ |
Skills
TODO
Skill | Basic Stats | Description |
---|---|---|
Wormfood | Spell Type: Target Object Range: 6 Energy: 13 Cooldown: 6 | Destroys a flesh-covered corpse and summons Leechworms on the tiles adjacent to it. The number of summoned Leechworms depends on the corpse's size. Grants already existing worms +9% Max Health, +9% Bleed Chance, and +9% Crit Chance. |
Summon Worm | Maneuver Type: Target Tile Range: 6 Energy: 9 Cooldown: 3 | Spends 3% Max health to summon a Leechworm on a targeted tile. |
Life Leech | Spell Type: Target Object Range: 2 Energy: 26 Cooldown: 12 | Deals 9 Unholy Damage Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns. |
Adrenaline Rush | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles): -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all Cooldowns by 1 turn. The effect's duration and the amount of reduced pain increase with missing Health. |
Possible Loot
This creature leaves no loot.
See also