Robber Baron (Mace)
Jump to navigation
Jump to search
Robber Baron
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
This article is a stub. You can help Stoneshard wiki by expanding it. |
Robber Baron
Level 20 Human
Health: 200
Energy: 60
Damage
34 Crushing
Protection
Head 24
Body 28
Arms 22
Legs 22
Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%
Defensive stats
Block Chance 30%
Bleed Res. 50%
Pain Res. 25%
Bleed Res. 50%
Pain Res. 25%
Block Power 35
Control Res. 50%
Fortitude 0%
Control Res. 50%
Fortitude 0%
Dodge Chance -25%
Move Res. 40%
Move Res. 40%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 16
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
Show moreShow less
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
“ | Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Finish Off | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Finish Off" does not exist. Add it to Skill data or fix the Skill name. |
Shield Bash | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 | Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill and +25% Cooldown Duration. |
Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Adrenaline Rush | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles): -30% Damage Taken -50% Skills Energy Cost +50% Energy Restoration +25% Crit Chance +50% Pain Resistance Each turn reduces all Cooldowns by 1 turn. The effect's duration and the amount of reduced pain increase with missing Health. |
Thirst for Battle | Maneuver Type: No Target Energy: 24 Cooldown: 30 | Activates "Thirst for Battle" for 8 turns. Each missing percent of Health grants: +0.5% Weapon Damage +0.25% Crit Chance +0.5% Crit Efficiency +0.33% Life Drain +0.5% Energy Drain The effect's power changes dynamically depending on the current Health. Killing an enemy prolongs the effect's duration by 2 turns. The first strike received on the same turn as using the skill is guaranteed to trigger a counter. |
Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Applies the target with -10% Control Resistance for 2 turns. Then delivers a strike with +85% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Possible Loot
Weapons
Armor
See also