Outcast

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Outcast
Level 9 Vampire
Outcast
Health: 91
Energy: 80

Damage
13 Rending
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 13%
Fire 13%
Frost 13%
Shock 13%
Poison 13%
Caustic 13%
Magic 13%
Unholy 46%
Arcane 13%
Sacred -37%
Psionic 13%

Defensive stats
Block Chance 0%
Bleed Res. 9%
Pain Res. 33%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 26%
Move Res. 0%

Offensive stats
Crit Chance 9%
Counter Chance 13%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 13%
Vision 8
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 78%
Fumble Chance 33%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 9%
Bodypart Dmg 0%

Attributes
STR: 12
AGL: 12
PRC: 12
VIT: 6
WIL: 6

Miscellaneous
Faction: Vampire
Size: medium
XP: 90

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Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals.
Those cultists whose body rejected the Gift become outcasts. Driven completely insane, they drag out a miserable existence as fighting animals.

Skills

SkillBasic StatsDescription
Elusiveness
Elusiveness
Maneuver
Type:
No Target
Energy:
20
Cooldown:
20
Activates 5 stacks of "Elusiveness" for 8 turns:

+5% Dodge Chance
-5% Damage Taken

Each dodge or received fumbled strike reduces the number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +5% Fumble Chance for 4 turns.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Dash
Dash
Charge
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill +50% Energy Cost for each enemy adjacent.

If there are adjacent enemies after using the skill, grants +15% Counter Chance and +15% Dodge Chance for 2 turns.
Blood Craze
Blood Craze
Passive
Hitting an enemy grants "Blood Craze" for 3 turns:

+6% Weapon Damage
+3% Crit Chance

While "Blood Craze" is active, each next hit grants an extra stack of the effect (up to VI) and refreshes its duration.

Possible Loot

This creature drops no loot.

See also