Brigand Geomancer
Revision as of 22:57, 15 December 2023 by Lucid Tavi (talk | contribs) (→Possible Loot: Removed Conjurer Staff with dead link. Added Hexer Staff and Carved Topaz Amulet)
This article is a stub. You can help Stoneshard wiki by expanding it. |
Brigand Geomancer
Level 15 Human
Health: 120
Energy: 160
Damage
23 Crushing
3 Arcane
Protection
Head 2
Body 3
Arms 2
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 35%
Rending 20%
Nature 20%
Fire 20%
Frost 20%
Shock 20%
Poison 20%
Caustic 20%
Magic 35%
Unholy 35%
Arcane 55%
Sacred 35%
Psionic 35%
Defensive stats
Block Chance 15%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 20
Control Res. 20%
Fortitude 0%
Control Res. 20%
Fortitude 0%
Dodge Chance 5%
Move Res. 20%
Move Res. 20%
Offensive stats
Crit Chance 0%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 140%
Armor Pen. 15%
Bodypart Dmg 0%
Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22
Miscellaneous
Faction: Brigand
Size: medium
XP: 150
Show moreShow less
Not every sorcerer manages to find themselves a place at the Academy or a noble court, which often leads them down the path of crime.
“ | Some sorcerers fail to find their place at the noble court, ending up as criminals. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Runic Boulder | Spell Type: Target Tile Range: 5 Energy: 20 Cooldown: 2 | Raises a runic boulder in a targeted tile. Deals 4 Arcane Damage to all adjacent enemies with 70% chance to inflict Knockback. Each runic boulder within Vision grants the caster a stack of Runic Empowerment: +5% Magic Power +10% Geomantic Power -7.5% Abilities Energy Cost -7.5% Damage Taken 3 Energy per turn Boulders crumble when outside the caster's Vision or when the caster runs out of energy. The maximum number of summoned boulders: 3 |
Stone Armor | Spell Type: No Target Energy: 20 Cooldown: 20 | Activates the following effect for 4 turns: +15% Physical Resistance +25% Nature Resistance +10% Magic Resistance +20% Bleed Resistance +20% Move Resistance +20% Control Resistance At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies. Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns. Raising new boulders prolongs the duration of the effect by 2 turns. |
Stone Spikes | Spell Type: Target Object Range: 5 Energy: 32 Cooldown: 14 | Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile. Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback. Spikes' durability depends on the caster's Max Energy. |
Boulder Toss | Spell Type: Target Tile Range: 5 Energy: 42 Cooldown: 20 | Rips a boulder from the ground and tosses it towards a targeted tile. The toss deals 12 Crushing Damage and 3 Arcane Damage. Upon hitting its target, the boulder has 80% chance to inflict Knockback and 20% chance to apply Stun or Daze. Each traveled tile increases the Damage by 12% and also increases the duration of Stun or Daze. |
Step Aside! | Attack / Charge Type: Target Object Range: 3 Energy: 14 Cooldown: 9 | Performs a charge towards the target and delivers a strike to all adjacent tiles with +15% Weapon Damage and +70% Knockback Chance. Reduces the ability tree's cooldowns and cooldowns of all spells by 2 turns for each enemy that is knocked back by its strike. |
Rune of Binding | Passive | Raising a runic boulder grants -25% Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of Runic Boulder) by 2 turns. |
Battle Trance | Passive | Each percent of Backfire Damage grants +0.5% Weapon Damage and +0.25% of Crit Chance. Grants critical staff strikes additional +50% Energy Drain and allows them to reduce all cooldowns by 1 turn. |
Now or Never | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +10% Dodge Chance and +10% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
Weapons
Books
Jewelry
Scrolls
Medicine
See also