Marauder (Two-Handed Sword)
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Marauder
Level 12 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Marauder
Level 12 Human
Health: 110
Energy: 110
Damage
25 Slashing
Protection
Head 10
Body 8
Arms 5
Legs 5
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -5%
Defensive stats
Block Chance 10%
Bleed Res. 20%
Pain Res. 0%
Bleed Res. 20%
Pain Res. 0%
Block Power 20
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance 5%
Move Res. 15%
Move Res. 15%
Offensive stats
Crit Chance 0%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 25%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance 25%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 8
WIL: 8
Miscellaneous
Faction: Brigand
Size: medium
XP: 120
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A commoner or a deserter, who somehow got hold of decent gear and then went on a spree across the realm.
For other uses, see Marauder. |
“ | A commoner or a deserter, who somehow got hold of decent gear and went on a spree across the realm. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 16 | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Feint Swing | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Feint Swing" does not exist. Add it to Skill data or fix the Skill name. |
Possible Loot
Weapons
Food
See also