Robber Baron (Two-Handed Mace)

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Robber Baron
Tier 5 Human
Robber Baron (Two-Handed Mace)
Health: 200
Energy: 125

Damage
38 Crushing

Protection
Head 22
Body 20
Arms 20
Legs 20

Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -25%

Defensive stats
Block Chance 23%
Bleed Res. 50%
Pain Res. 50%
Block Power 28
Control Res. 72%
Fortitude 30%
Dodge Chance -20%
Move Res. 50%
Crit Avoidance 60%

Offensive stats
Crit Chance 23%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 70%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 0%
Daze Chance 70%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 97%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 65%
Bodypart Dmg 40%

Attributes
STR: 30
AGL: 11
PRC: 15
VIT: 23
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 300

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Rather than living off their subjects' taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring land.

Skills

SkillBasic StatsDescription
Battering Ram
Battering Ram
Attack / Charge
Type:
Target Tile
Range:
3
Energy:
24
Cooldown:
30
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.

If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.

If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Unstoppable Force
Unstoppable Force
Attack
Type:
Target Area
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike to three adjacent tiles with +72% Knockback Chance and +60% Armor Damage.

Grants -10% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 3 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2 turns cooldown.
Mighty Swing
Mighty Swing
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Mighty Swing" for 1 turn:

+50% Weapon Damage
+50% Stagger Chance
+25% Stun Chance
+50% Bodypart Damage
+50% Armor Damage
-200% Counter Chance
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Unyielding Defense
Unyielding Defense
Maneuver
Type:
Target Tile
Range:
1
Energy:
14
Cooldown:
10
Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns:

+10% to all body parts' Protection (no less than 1)
+10% Control Resistance
+3% Block Power Recovery
+5% Block Chance or +5% Dodge Chance (the priority is given to the highest Stat).

Each received strike grants an extra stack of the effect (up to V).
Skull Crusher
Skull Crusher
Attack / Charge
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
20
Performs a Charge towards the target and delivers a strike to its head with +52% Stun Chance and +26% Bodypart Damage.

If affected by "Mighty Swing", grants the strike +50% Stagger Chance and +50% Immobilization Chance.
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
30
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Critical strikes and shots prelong the effect's duration by 1 turn (up to 8.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.

Possible Loot

Weapons

Food

See also


Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.3.9