Sanguimage

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Revision as of 01:55, 16 December 2023 by Lucid Tavi (talk | contribs) (→‎Skills: Removed Vampiric Rune. Added Draining Sigil, Mark of the Feast and Sacrificial Blood)
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Sanguimage
Level 9 Vampire
Sanguimage
Health: 117
Energy: 133

Damage
13 Crushing
9 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 59%
Arcane 26%
Sacred -24%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 33%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 3%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 8
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 78%
Fumble Chance 26%
Stagger Chance 0%
Magic Power 113%
Armor Pen. 6%
Bodypart Dmg 0%

Attributes
STR: 8
AGL: 8
PRC: 9
VIT: 10
WIL: 15

Miscellaneous
Faction: Vampire
Size: medium
XP: 90

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A heresiarch whose main purpose is to provide guidance for the rest of the cult.
A heresiarch-sanguimage, whose main purpose is to provide guidance for the rest of the cult.

Skills

SkillBasic StatsDescription
Summon Blood Golem
Summon Blood Golem
Spell
Type:
Target Tile
Range:
11
Energy:
66
Cooldown:
66
Summons a Blood Golem on the targeted tile.
Draining Sigil
Draining Sigil
Spell
Type:
Target Tile
Range:
9
Energy:
26
Cooldown:
18
Creates a Rune on the target's tile and two more on the tiles adjacent to it. The Runes persist for 9 turns or until the caster's death.

Remaining on the Runes deals 9 Unholy Damage with 29% Immobilization Chance and permanently increases the caster's Max Health by 6%.

The Runes don't harm Proselytes, instead replenishing them 9% Max Health each turn.
Mark of the Feast
Mark of the Feast
Spell
Type:
Target Object
Range:
10
Energy:
13
Cooldown:
13
Applies "Mark of the Feast" for 3 turns:

-26% Bleed Resistance
-13% Dodge Chance

Grants all received attacks +13% Life Drain.

Receiving a Bleeding prolongs the effect by 1 turn.
Sacrificial Blood
Sacrificial Blood
Spell
Type:
Target Object
Range:
8
Energy:
18
Cooldown:
17
Applies the target with "Sacrificial Blood", which remains active until the caster's death.

Using Spells against a target affected by this effect grants +9% Magic Power and +9% Healing Efficiency (both effects stack up to 6 times) and also reduces all cooldowns by 3 turns.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.

Possible Loot

Weapons

Jewerly

Medicine

See also