Paymaster

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Revision as of 23:43, 15 October 2022 by Psojed (talk | contribs) (Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote|When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money.}} ==Skills== TODO ==Possible Loot== Weapons TODO == See also == * Brigands * Enemies {{Template:Enemy navbox}} Category:Enemy_NPCs")
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Paymaster
Tier 4 Human
Paymaster
Health: 140
Energy: 95

Damage
36 Slashing

Protection
Head 5
Body 12
Arms 12
Legs 10

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -10%

Defensive stats
Block Chance 33%
Bleed Res. 33%
Pain Res. 40%
Block Power 30
Control Res. 20%
Fortitude 20%
Dodge Chance 35%
Move Res. 35%
Crit Avoidance 30%

Offensive stats
Crit Chance 30%
Counter Chance 35%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.4
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 99%
Fumble Chance 3%
Stagger Chance 50%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 25%

Attributes
STR: 18
AGL: 21
PRC: 18
VIT: 14
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 240

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When dealing with mercenaries, there's one simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money.
When dealing with mercenaries, there's a simple rule to keep in mind: if you can't solve a problem with money, solve it with a lot of money.

Skills

TODO

Possible Loot

Weapons TODO

See also


Page last edited during patch: 0.8.0.17 | Data Page last updated in: 0.9.3.9