Rogue Knight (Two-Handed Sword)

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Rogue Knight
Level 20 Human
Rogue Knight (Two-Handed Sword)
Health: 200
Energy: 90

Damage
42 Slashing

Protection
Head 14
Body 16
Arms 10
Legs 10

Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -15%

Defensive stats
Block Chance 20%
Bleed Res. 40%
Pain Res. 0%
Block Power 30
Control Res. 25%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 105%
Fumble Chance 12%
Stagger Chance 65%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 35%

Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 500

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Only two things can turn a knight into a brigand: boredom and poverty.
Only two things can turn a knight into a brigand: boredom and poverty.

Skills

SkillBasic StatsDescription
Heroic Charge
Heroic Charge
Attack / Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
16
Performs a charge towards the target and delivers a strike with +80% Stagger Chance.

Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance.
Parry
Parry
Maneuver
Type:
No Target
Energy:
12
Cooldown:
8
Activates "Parry" for 2 turns:

+25% Block Chance
+25% Max Block Power
+50% Counter Chance

Fully replenishes Block Power

While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns.

The effect stacks up to 3 times.
Arc Cleave
Arc Cleave
Attack
Type:
Target Area
Range:
1
Energy:
18
Cooldown:
14
Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance.

Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Feint Swing
Feint Swing
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Feint Swing" does not exist.

Add it to Skill data or fix the Skill name.

Possible Loot

Weapons

See also