Rogue Knight (Sword)
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Rogue Knight
Level 20 Human
Health: 220
Energy: 65
Damage
32 Slashing
Protection
Head 20
Body 20
Arms 18
Legs 18
Resistances
Physical 55%
Slashing 55%
Piercing 55%
Crushing 55%
Rending 55%
Shock -20%
Defensive stats
Block Chance 45%
Bleed Res. 60%
Pain Res. 0%
Bleed Res. 60%
Pain Res. 0%
Block Power 45
Control Res. 50%
Fortitude 0%
Control Res. 50%
Fortitude 0%
Dodge Chance 0%
Move Res. 50%
Move Res. 50%
Offensive stats
Crit Chance 5%
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 30%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 20%
Fumble Chance 15%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 20%
Attributes
STR: 15
AGL: 15
PRC: 12
VIT: 18
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 500
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Only two things can turn a knight into a brigand: boredom and poverty.
“ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Shield Bash | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 7 | Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill and +25% Cooldown Duration. |
Defensive Stance | Skill with name "Defensive Stance" does not exist. Add it to Skill data or fix the Skill name. | Skill with name "Defensive Stance" does not exist. Add it to Skill data or fix the Skill name. |
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 24 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Raise Shield | Maneuver Type: No Target Range: 1 Energy: 14 Cooldown: 11 | Activates "Raise Shield" for 3 turns: +11% Block Chance +15% Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Breakthrough | Attack Type: Target Area Range: 1 Energy: 16 Cooldown: 11 | Deals 4 Crushing Damage to three adjacent tiles with 100% Accuracy, 0% Crit Chance, and 85% Stagger Chance. Applies all targets within the skill's area of effect with -15% Control Resistance and -25% Move Resistance for 5 turns. Grants 5% Block Power Recovery for 3 turns and reduces the ability's tree cooldowns by 2 turns for each enemy within the skill's area of effect. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, grants the skill +25% Cooldown Duration. |
Against the Odds | Maneuver Type: No Target Energy: 10 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance While "Against the Odds" is active, Health can't drop below 25%, and killing enemies replenishes 25% Max Health and 25% Max Energy. The first strike received on the same turn as using the skill will deal no damage. |
Possible Loot
Weapons
Armor
See also