Matriarch

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Matriarch
Level 10 Vampire
Matriarch
Health: 208
Energy: 175

Damage
18 Piercing
3 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 59%
Arcane 26%
Sacred -24%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 26%
Pain Res. 66%
Block Power 0
Control Res. 26%
Fortitude 0%
Dodge Chance -26%
Move Res. 33%

Offensive stats
Crit Chance 13%
Counter Chance 6%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 33%
Vision 5
Crit Efficiency ×1.26
Bleed Chance 26%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 78%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 26%
Bodypart Dmg 33%

Attributes
STR: 12
AGL: 12
PRC: 6
VIT: 14
WIL: 12

Miscellaneous
Faction: Vampire
Size: large
XP: 250

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The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for receiving the Gift.
The fervor of Proselyte women often garners them a borderline religious reverence. The most zealous of them become matriarchs, first in line for recieveing the Gift.

Skills

SkillBasic StatsDescription
Lacerate
Lacerate
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
9
Delivers a strike with -66% Damage and +66% Bleed Chance.
Painful Stabs
Painful Stabs
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Painful Stabs" for 12 turns:

+5% Crit Chance
+10% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Bloodthirst
Bloodthirst
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
13
Delivers a strike with +27% Life Drain and +27% Bleed Chance.

Activates "Vampiric Blood" for 3 turns:

+9% Life Drain
Replenishes 6% Max Health and Energy each turn.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with +20% Armor Penetration and +55% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Deflect
Deflect
Maneuver
Type:
No Target
Energy:
14
Cooldown:
11
Activates "Deflect" until the next turn:

+15 Max Block Power for each adjacent enemy
+100% Block Chance
Fully replenishes Block Power.

While "Deflect" is active, each blocked strike grants +25% Max Block Power, grants +5% Hands Efficiency, and +10% Counter Chance for 3 turns and, if the strike is fully blocked, also reduces the ability tree's cooldowns and cooldowns of all Attack skills by 1 turn.

Reduces the skill's cooldown by 1 turn for each missing 25% of Health.

Possible Loot

Scrolls

See also