Wormbearer

From Stoneshard wiki
Revision as of 00:29, 24 December 2023 by Mindwitness (talk | contribs)
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Wormbearer
Level 15 Vampire
Wormbearer
Health: 260
Energy: 208

Damage
26 Rending
9 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 26%
Slashing 26%
Piercing 26%
Crushing 26%
Rending 26%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 26%
Unholy 92%
Arcane 26%
Sacred -24%
Psionic 26%

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 99%
Block Power 0
Control Res. 33%
Fortitude 0%
Dodge Chance 0%
Move Res. 66%

Offensive stats
Crit Chance 9%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 66%
Life Leech 13%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 33%
Immob. Chance 0%
Energy Leech 13%
Bonus Range 0
Accuracy 66%
Fumble Chance 13%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 33%
Bodypart Dmg 33%

Attributes
STR: 12
AGL: 12
PRC: 10
VIT: 12
WIL: 8

Miscellaneous
Faction: Vampire
Size: large
XP: 375

Show moreShow less
Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.
Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.

Skills

TODO

SkillBasic StatsDescription
Wormfood
Wormfood
Spell
Type:
Target Object
Range:
6
Energy:
13
Cooldown:
6
Destroys a flesh-covered corpse and summons Leechworms on the tiles adjacent to it. The number of summoned Leechworms depends on the corpse's size.

Grants already existing worms +9% Max Health, +9% Bleed Chance, and +9% Crit Chance.
Summon Worm
Summon Worm
Maneuver
Type:
Target Tile
Range:
6
Energy:
9
Cooldown:
3
Spends 3% Max health to summon a Leechworm on a targeted tile.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.
Adrenaline Rush
Adrenaline Rush
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.

Possible Loot

This creature leaves no loot.

Gallery

See also