Rogue Knight (Two-Handed Sword)
Revision as of 02:44, 27 December 2023 by Lucid Tavi (talk | contribs) (→Skills: Removed Feint Swing. Added Hewing Strike, Flexible Defense, Inner Reserves, Taste of Victory, Revanche and Peak Performance)
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Rogue Knight
Level 20 Human
Health: 200
Energy: 90
Damage
42 Slashing
Protection
Head 14
Body 16
Arms 10
Legs 10
Resistances
Physical 45%
Slashing 45%
Piercing 45%
Crushing 45%
Rending 45%
Shock -15%
Defensive stats
Block Chance 20%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 30
Control Res. 25%
Fortitude 0%
Control Res. 25%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 105%
Fumble Chance 12%
Stagger Chance 65%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 35%
Fumble Chance 12%
Stagger Chance 65%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 35%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 500
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Only two things can turn a knight into a brigand: boredom and poverty.
“ | Only two things can turn a knight into a brigand: boredom and poverty. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hewing Strike | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike to one of the target's hands with +50% Bleed Chance and +20% Bodypart Damage. If the strike does damage, applies the target with -20% Move Resistance and -20% Bleed Resistance for 3 turns. The skills' effects are doubled if the target is Staggered. Successful two-handed sword counters reduce the skill's cooldown by 1 turn. |
Heroic Charge | Attack / Charge Type: Target Object Range: 3 Energy: 24 Cooldown: 16 | Performs a charge towards the target and delivers a strike with +80% Stagger Chance. Each tile traveled with the charge grants the strike +10% Weapon Damage and +5% Crit Chance. |
Parry | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Activates "Parry" for 2 turns: +25% Block Chance +25% Max Block Power +50% Counter Chance Fully replenishes Block Power While "Parry" is active, each blocked strike reduces the skill's cooldown by 2 turns and grants +20% Block Power Recovery for 3 turns, and each counter grants +5% Crit Chance for 5 turns. The effect stacks up to 3 times. |
Arc Cleave | Attack Type: Target Area Range: 1 Energy: 18 Cooldown: 14 | Delivers a strike to five adjacent tiles with +25% Weapon Damage, +70% Stagger Chance, and +50% Bleed Chance. Reduces the ability tree's cooldowns by 3 turns for each enemy within the skill's area of effect and replenishes 5% Max Energy for each enemy that is Staggered by the strike. |
Seize the Initiative | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 turns: +5% Accuracy -5% Fumble Chance -10% Cooldowns Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Flexible Defense | Attack / Maneuver Type: Target Area Range: 1 Energy: 16 Cooldown: 16 | Delivers a strike to three adjacent tiles with -60% Weapon Damage and +120% Stagger Chance. Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect. |
Inner Reserves | Passive | Once per 30 turns replenishes 20% Max Energy when Energy drops below 15%. |
Taste of Victory | Passive | Two-handed sword strikes against Staggered targets grant +5% Weapon Damage and +10% Bleed Chance for 5 turns. This effect stacks up to 3 times. Killing enemies with two-handed swords prolongs the duration of "Feast of Steel" and "Parry" by 1 turn. |
Revanche | Passive | Two-handed sword counters replenish 5% Max Energy and grant -15% Skills Energy Cost for 2 turns. This effect stacks up to 2 times. |
Peak Performance | Passive | Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%. |
Possible Loot
Weapons
See also