Madman
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Madman
Level 10 Human
Health: 85
Energy: 125
Damage
14 Piercing
3 Poison
Protection
Head 1
Body 3
Arms 1
Legs 1
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 50%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 15%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 15%
Attributes
STR: 9
AGL: 16
PRC: 13
VIT: 8
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 250
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It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
“ | It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Flurry of Strikes | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 11 | Delivers two dual strikes with -25% Hands Efficiency. Grants +5% Hands Efficiency for 2 turns for each succesful strike delivered with the skill. The effect stacks up to 4 times. |
Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with +20% Armor Penetration and +55% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost -33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Possible Loot
Weapons
See also