Firestarter

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Revision as of 10:27, 22 April 2025 by Questionable bowel (talk | contribs) (Adding Torch Strike and Hatchet Throw skills)
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Firestarter
Tier 2 Human
Firestarter
Health: 100
Energy: 85

Damage
21 Slashing

Protection
Head 1
Body 4
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 25%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 15%
Fortitude 0%
Dodge Chance 10%
Move Res. 10%
Crit Avoidance 0%

Offensive stats
Crit Chance 8%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 19%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 15
AGL: 12
PRC: 9
VIT: 15
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 120

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Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.
Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.

Skills

Skill Basic Stats Description
Torch Strike.png
Torch Strike
Attack

Type: Target Object

Range: 1

Energy: 10

Cooldown: 8

Deals 14 Fire Damage with 100% Accuracy and with 33% chance Ignites the target's tile for 2 turns.


If the strike fails to Ignite the tile, reduces the skill's cooldown by 4 turns.

Mutilating Lunge
Cut Through
Hatchet Throw.png
Hatchet Throw
Active

Type: Target Object

Range: 4

Cooldown: 999

Throws a hatchet, dealing 19 Slashing Damage with 59% Accuracy, 6.3% Crit Chance, and 25% Armor Penetration.
Intimidation
Flame Saturation

Possible Loot

TODO

See also


Page last edited during patch: 0.9.2.11 | Data Page last updated in: 0.9.3.9