Firestarter

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Firestarter
Tier 2 Human
Firestarter
Health: 100
Energy: 85

Damage
21 Slashing

Protection
Head 1
Body 4
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 25%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 15%
Fortitude 0%
Dodge Chance 10%
Move Res. 10%
Crit Avoidance 0%

Offensive stats
Crit Chance 8%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 19%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 15
AGL: 12
PRC: 9
VIT: 15
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 120

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Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.
Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.

Mini-boss Hint

We've heard plenty about their leader. The man's obsessed with fire — set their own fort ablaze within the first week, burns every looted caravan to ashes, and brands anyone who crosses him with red-hot iron. Quite peculiar, that one…

Skills

SkillBasic StatsDescription
Torch Strike
Torch Strike
Torch Strike
Active
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Deals 14 Fire Damage with 100% Accuracy and with 33% chance Ignites the target's tile for 2 turns.

If the strike fails to Ignite the tile, reduces the skill's cooldown by 4 turns.
Mutilating Lunge
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Cut Through
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns.

Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage.
Hatchet Throw
Hatchet Throw
Hatchet Throw
Active
Type:
Target Object
Range:
4
Cooldown:
999
Throws a hatchet, dealing 19 Slashing Damage with 59% Accuracy, 6.3% Crit Chance, and 25% Armor Penetration.
Intimidation
Intimidation
Intimidation
Passive
Successful strikes and shots apply their targets with -5% Crit Avoidance and -5% Fortitude for 5 turns.

The effect stacks up to 5 times.

Increases the negative impact of the character's actions upon the enemies' will to fight by +50%.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9