Turncoat (Flail)
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Turncoat
Tier 3 Human

Health: 105
Energy: 85
Damage
24 Crushing
Protection
Head 6
Body 7
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%
Move Res. 25%
Crit Avoidance 10%
Offensive stats
Crit Chance 12%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 17%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 17%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 20
AGL: 10
PRC: 13
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
| “ | Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Onslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -11% Control Resistance for 3 turns. Then delivers a strike with +62% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
| Armor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +57% Stagger Chance, +27% Armor Penetration, and +100% Armor Damage. Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +50% Armor Damage for each turn of Stun. If the strike does damage, applies the target with +10% Damage Taken and -11% Move Resistance for 3 turns. Reduces the ability tree's cooldowns by 2 turns. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
| Shield Bash | Manuever Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance. Replenishes 15% Max Block Power. If equipped with a light shield, grants the skill -25% Cooldown Duration. If equipped with a heavy shield, replenishes Block Power for 25% of the damage dealt by the strike. |
| Moment of Weakness | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +15% Bodypart Damage and +5% Crit Chance. Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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