| “
|
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
|
„
|
Skills
| Skill | Basic Stats | Description |
OnslaughtOnslaught | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns.
Then delivers a strike with +100% Knockback chance.
If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +53% Daze Chance.
If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
Armor BreakArmor Break | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +80% Stagger Chance, +45% Armor Penetration, and +100% Armor Damage.
Grants the strike additional +13% Armor Damage for each turn of Daze affecting the target and +65% Armor Damage for each turn of Stun.
If the target takes damage, applies it with +12% Damage Taken and -10% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns. |
Raise ShieldRaise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns:
+10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance
The bonus to Block Chance depends on the equipped shield's Block Chance.
If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.
If equipped with a heavy shield, grants +33% Energy Restoration. |
Mighty KickMighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.
The damage dealt depends on the equipped boots' Protection.
Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.
The effect stacks up to 2 times. |
Shield BashShield Bash | Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.
Replenishes 15% Max Block Power.
If equipped with a light shield, grants the skill -25% Cooldown Duration.
If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt. |
Moment of WeaknessMoment of Weakness | Passive | Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance.
Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
| Enemies |
|---|
| | Harmless Animals | |  | | | Birds | | | | Hostile Animals | | | | Brigands | | | | Undead | | | | Proselytes | | | | The Hive | | | | Spawners | | | | Bosses | | | | Quest Unique Enemies | | | | Arcanistic Summons | | | | Straw Dummies | |
|