Turncoat (Flail)

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Turncoat
Tier 3 Human
Turncoat (Flail)
Health: 105
Energy: 85

Damage
24 Crushing

Protection
Head 6
Body 7
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 12%
Counter Chance 10%
Stun Chance 15%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 17%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 20
AGL: 10
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.


Turncoat
Tier 3 Human
Turncoat (Flail) (Torch)
Health: 105
Energy: 85

Damage
24 Crushing

Protection
Head 6
Body 7
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 5%

Offensive stats
Crit Chance 12%
Counter Chance 10%
Stun Chance 15%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 18%
Stagger Chance 20%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 20
AGL: 10
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.

“ Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. „

Skills

SkillBasic StatsDescription
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -10% Control Resistance for 3 turns.

Then delivers a strike with +100% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +53% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Armor Break
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
10
Delivers a strike with +80% Stagger Chance, +45% Armor Penetration, and +100% Armor Damage.

Grants the strike additional +13% Armor Damage for each turn of Daze affecting the target and +65% Armor Damage for each turn of Stun.

If the target takes damage, applies it with +12% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Mighty Kick
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Shield Bash
Shield Bash
Shield Bash
Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Deals 8 Crushing Damage with 100% Accuracy, 0% Crit Chance, 40% Daze Chance, and 80% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, replenishes Block Power for 30% of the damage dealt.
Moment of Weakness
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned, or Staggered targets +25% Bodypart Damage and +5% Crit Chance.

Grants mace strikes +5% Daze Chance and +10% Stagger Chance for each degree of Injury affecting the target.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14