Drummer

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Drummer
Tier 3 Human
Drummer
Health: 90
Energy: 110

Damage
14 Crushing

Protection
Head 5
Body 4
Arms 2
Legs 3

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 30%
Fortitude 25%
Dodge Chance 16%
Move Res. 20%
Crit Avoidance 20%

Offensive stats
Crit Chance 3%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 22%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%

Attributes
STR: 10
AGL: 10
PRC: 16
VIT: 16
WIL: 13

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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The rhythm of a war drum can awaken something primal even in hearts usually driven by cowardice.
The rhythm of a war drum can awaken something primal even in hearts usually driven by cowardice.

Skills

SkillBasic StatsDescription
Sudden Lunge
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Onslaught
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -11% Control Resistance for 3 turns.

Then delivers a strike with +62% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Flexible Defense
Flexible Defense
Flexible Defense
Attack / Maneuver
Type:
Target Area
Range:
1
Energy:
16
Cooldown:
16
Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance.

Applies all targets within the skill's area of effect with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns.

If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration.

If equipped with a heavy chestpiece, replenishes +5% Max Energy and grants +10% Energy Restoration for 4 turns for each enemy within the skill's area of effect.
Instigate
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.

Reduces all cooldowns by 3 turns.
Drums of War
Drums of War
Drums of War
Maneuver
Type:
No Target
Range:
10
Energy:
5
Cooldown:
21
Makes a large amount of noise.

Replenishes 5-20% Will to Fight to all allies within Vision, reduces all their cooldowns by 4 turns, and grants them +25% Energy Restoration and -50% Skills Energy Cost for 4 turns.
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Not This Time
Not This Time
Not This Time
Passive
Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns.

The effect stacks up to 2 times.

Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them.

Possible Loot

TODO

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9