Drummer
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Drummer
Tier 3 Human

Health: 90
Energy: 110
Damage
14 Crushing
Protection
Head 5
Body 4
Arms 2
Legs 3
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 30%
Fortitude 25%
Control Res. 30%
Fortitude 25%
Dodge Chance 16%
Move Res. 20%
Crit Avoidance 20%
Move Res. 20%
Crit Avoidance 20%
Offensive stats
Crit Chance 3%
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 5%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 72%
Fumble Chance 22%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Fumble Chance 22%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 5%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 10
PRC: 16
VIT: 16
WIL: 13
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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The rhythm of a war drum can awaken something primal even in hearts usually driven by cowardice.
| “ | The rhythm of a war drum can awaken something primal even in hearts usually driven by cowardice. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 20 Cooldown: 14 | Delivers a strike with -50% Weapon Damage and 92% Stagger Chance. Reduces all cooldowns by 2 turns. If the target takes damage, puts all it's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
![]() | Attack / Maneuver Type: Target Object Range: 1 Energy: 14 Cooldown: 8 | Applies the target with -10% Control Resistance for 3 turns. Then delivers a strike with +70% Knockback chance. If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +46% Daze Chance. If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns. |
![]() | Attack / Maneuver Type: Target Area Range: 1 Energy: 14 Cooldown: 14 | Delivers a strike to three adjacent tiles with -50% Weapon Damage and +100% Stagger Chance. Hitting a target applies it with -20% Weapon Damage, +20% Fumble Chance and -5% Accuracy for 2 turns. If equipped with a light chestpiece, grants additional +1 turn to the applied penalties' duration. If equipped with a medium chestpiece, hitting a target applies it with -15% Control Resistance, -15% Move Resistance, and -15% Crit Avoidance for 2 turns. If equipped with a heavy chestpiece, replenishes 5% Max Energy and grants +6% Energy Restoration for 5 turns for each enemy hit by the strike. |
![]() | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns. |
![]() | Maneuver Type: No Target Range: 10 Energy: 5 Cooldown: 21 | Makes a large amount of noise. Replenishes 5-20% Will to Fight to all allies within Vision, reduces all their cooldowns by 4 turns, and grants them +25% Energy Restoration and -50% Skills Energy Cost for 4 turns. |
![]() | Passive | Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -8% Accuracy for 5 turns. Both effects stack up to 4 times and trigger twice if the shot hits its target. Grants all received strikes and shots -10% Armor Penetration. |
![]() | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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