Henchman (Flail)

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Henchman
Tier 2 Human
Henchman (Flail)
Health: 90
Energy: 75

Damage
19 Crushing

Protection
Head 1
Body 4
Arms 1
Legs 1

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Defensive stats
Block Chance 11%
Bleed Res. 10%
Pain Res. 0%
Block Power 19
Control Res. 5%
Fortitude 0%
Dodge Chance 4%
Move Res. 15%
Crit Avoidance 0%

Offensive stats
Crit Chance 3%
Counter Chance 3%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.05
Bleed Chance 0%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 70%
Fumble Chance 24%
Stagger Chance 10%
Magic Power 100%
Armor Pen. 10%
Bodypart Dmg 10%

Attributes
STR: 12
AGL: 9
PRC: 9
VIT: 12
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

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The bandits who manage to survive long enough to earn their cronies' recognition eventually become henchmen to the gang's leader.
The bandits who manage to survive long enough to earn their cronies' recognition eventually become henchmen to the gang's leader.

Skills

SkillBasic StatsDescription
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
8
Applies the target with -11% Control Resistance for 3 turns.

Then delivers a strike with +62% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +41% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.
Moment of Weakness
Moment of Weakness
Passive
Grants mace strikes against Dazed, Stunned, or Staggered targets +15% Bodypart Damage and +5% Crit Chance.
Grants mace strikes +5% Daze Chance and +5% Stagger Chance for each degree of Injury affecting the target.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9