Risen Guardsman (Spear)
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Risen Guardsman
Tier 5 Undead
Health: 145
Energy: 110
Damage
28 Piercing
6 Unholy
Protection
Head 12
Body 30
Arms 24
Legs 24
Resistances
Physical 65%
Slashing 65%
Piercing 70%
Crushing 45%
Rending 65%
Nature 40%
Fire 40%
Frost 40%
Shock 40%
Poison 240%
Caustic 40%
Magic 10%
Unholy 110%
Arcane 10%
Sacred -40%
Psionic 10%
Defensive stats
Block Chance 27%
Bleed Res. 200%
Pain Res. 300%
Bleed Res. 200%
Pain Res. 300%
Block Power 35
Control Res. 65%
Fortitude 30%
Control Res. 65%
Fortitude 30%
Dodge Chance -20%
Move Res. 45%
Crit Avoidance 40%
Move Res. 45%
Crit Avoidance 40%
Offensive stats
Crit Chance 19%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.2
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 60%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 60%
Energy Leech 0%
Bonus Range 0
Accuracy 94%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 20%
Fumble Chance -3%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 20%
Attributes
STR: 23
AGL: 8
PRC: 8
VIT: 23
WIL: 8
Miscellaneous
Faction: Undead
Size: medium
XP: 100
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A paragon of valor in life, a slave to a heretic mage in death... It's difficult to imagine a crueller fate for this former knight.
| For other uses, see Risen Guardsman. |
| “ | A paragon of valor in life, a slave to a heretic mage in death... it's hard to imagine a more cruel fate for this former knight. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 2 Energy: 14 Cooldown: 12 | Delivers a strike to one of the target's legs with +4% Crit Chance. If the target is adjacent, grants the strike +21% Weapon Damage and +61% Knockback Chance. If the target is 1 tile away, grants the strike +21% Bodypart Damage and +77% Immobilization Chance. |
![]() | Attack Type: Target Area Range: 2 Energy: 10 Cooldown: 8 | Delivers a strike to 2x1 tile area with +16% Bodypart Damage, +16% Armor Penetration, and +76% Bleed Chance. If the target is affected by Immobilization or "Net" grants the strike -35% Weapon Damage, -100% Immobilization Chance, halves all other bonuses, and instantly refreshes the skill's cooldown. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Pikeman Stance" for 10 turns: +5% Accuracy +5% Bleed Chance +15% Knockback Chance +8% Immobilization Chance Using the ability tree's skills grants an extra stack of the effect (up to IV). Remaining on the same tile prolongs the effect's duration by 1 turn (up to 10), and basic spear strikes reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 18 Cooldown: 18 | Repositions to an adjacent tile, replenishes 46% Max Block Power, and reduces the cooldown of the ability tree's other skills by 1 turn for each visible enemy within 3 tiles. Activates "Regroup" for 10 turns: +5% Block Chance +5% Max Block Power +15% Block Power Recovery +5% Counter Chance Grants an extra stack of the effect (up to IV) for each reduced cooldown. |
![]() | Maneuver Type: No Target Energy: 12 Cooldown: 60 | Activates "Against the Odds" for 2 turns: -50% Damage Taken +50% Bleed Resistance +50% Move Resistance +50% Control Resistance +50% Crit Avoidance Health can't drop below 58%. Killing enemies replenishes 58% Max Health and 20% Max Energy. The first strike or shot received on the same turn as using the skill will deal no damage. |
![]() | Maneuver Type: Target Tile Range: 1 Energy: 20 Cooldown: 14 | Repositions to an adjacent tile and activates "Unyielding Defense" for 8 turns: +6% to all body parts' Protection (no less than 1) +4% Fortitude +4% Block Power Recovery +4% Block Chance or +4% Dodge Chance (the priority is given to the highest Stat). Each received strike or shot grants an extra stack of the effect (up to V). |
![]() | Maneuver Type: No Target Energy: 10 Cooldown: 10 | Activates "Brace for Impact!" for 2 turns: 12% Dodge Chance 12% Block Chance Grant all received strikes and shots +12% Fumble Chance, -9% Accuracy, and -51% Armor Penetration. If equipped with a light chestpiece, grants the effect +50% Crit Avoidance. If equipped with a medium chestpiece, also grants received strikes and shots -33% Bodypart Damage. If equipped with a heavy chestpiece, grants the skill -25% Cooldown Duration. |
![]() | Passive | Grants +5% Weapon Damage, +5% Immobilization Chance, and +3% Crit Chance if there is only one adjacent enemy. Doubles the bonuses if the adjacent tiles are empty. |
![]() | Passive | Remaining on the same tile grants -3% Cooldowns Duration, +3% Weapon Damage and +3% Counter Chance for 4 turns. The effect stacks up to 3 times. Moving to other tiles removes the effect (except when moving with Maneuvers). |
![]() | Passive | When enemies move to adjacent tiles, applies them with -10% Piercing Resistance and -10% Crit Avoidance for 4 turn. The effect stacks up to 2 times. Grants spear strikes against adjacent targets +30% Knockback Chance. |
![]() | Passive | Darkness doesn't apply penalties to Vision, and attacks against targets within it don't receive the penalty to Accuracy. |
Possible Loot
Weapons
- (100%) Tier 3-4 Spear
Junk
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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