Turncoat (Axe)

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Turncoat
Tier 3 Human
Turncoat (Axe)
Health: 105
Energy: 85

Damage
24 Slashing

Protection
Head 5
Body 6
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 10%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 16
AGL: 13
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.


Turncoat
Tier 3 Human
Turncoat (Axe) (Torch)
Health: 105
Energy: 85

Damage
24 Slashing

Protection
Head 5
Body 6
Arms 4
Legs 4

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 5%

Offensive stats
Crit Chance 10%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 18%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 16
AGL: 13
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.

“ Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. „

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -26% Block Chance and -32% Max Block Power for 3 turns.

Then delivers a strike with +29% Weapon Damage, +34% Armor Penetration, and +59% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +18% Weapon Damage.
Mutilating Lunge
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a charge towards the target and delivers a strike with +59% Stagger Chance, +47.5% Bodypart Damage, and +59% Bleed Chance.

If the strike doesn't cause an Injury, reduces the skill's cooldown by 4 turns.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Reprisal
Reprisal
Reprisal
Passive
If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 5 turns.

The effect stacks up to 3 times.

Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Ferocity
Ferocity
Ferocity
Passive
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 4% Max Energy.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14