Turncoat (Axe)
Jump to navigation
Jump to search
Turncoat
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Turncoat
Tier 3 Human

Health: 105
Energy: 85
Damage
24 Slashing
Protection
Head 5
Body 6
Arms 4
Legs 4
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%
Move Res. 25%
Crit Avoidance 10%
Offensive stats
Crit Chance 10%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 16
AGL: 13
PRC: 13
VIT: 13
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
Show moreShow less
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
| “ | Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns. Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage. |
| Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
| Raise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Reprisal | Passive | If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns. The effect stacks up to 3 times. Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target. |
| Ferocity | Passive | Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 4% Max Energy. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
| |||||





