Turncoat (Axe)

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Turncoat
Tier 3 Human
Turncoat (Axe)
Health: 105
Energy: 85

Damage
24 Slashing

Protection
Head 5
Body 6
Arms 4
Legs 4

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 17%
Bleed Res. 20%
Pain Res. 10%
Block Power 22
Control Res. 20%
Fortitude 10%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 10%

Offensive stats
Crit Chance 10%
Counter Chance 10%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.15
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 81%
Fumble Chance 16%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%

Attributes
STR: 16
AGL: 13
PRC: 13
VIT: 13
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

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Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.
Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns.

Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage.

Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage.
Mutilating Lunge
Mutilating Lunge
Attack / Charge
Type:
Target Object
Range:
2
Energy:
16
Cooldown:
12
Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance.

If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Reprisal
Reprisal
Passive
If the target isn't Injured, axe strikes against it grant +8% Bodypart Damage for 4 turns.

The effect stacks up to 3 times.

Grants axe strikes +4% Accuracy and -4% Fumble Chance for each degree of Injury affecting the target.
Ferocity
Ferocity
Passive
Causing Injuries with axe strikes reduces the ability tree's cooldowns by 1 turns and replenishes 4% Max Energy.

Possible Loot

TODO

See also

Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9