Difference between revisions of "Beast Trapper"
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Beast Trapper
Tier 4 Human
Damage
Protection
Resistances
Miscellaneous
m (Added possible loot) |
m (Psojed moved page Beastslayer to Beast Trapper without leaving a redirect: renamed) |
(No difference)
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Revision as of 14:42, 13 September 2023
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Beast Trapper
Tier 4 Human

Health: 120
Energy: 90
Damage
32 Piercing
Protection
Head 9
Body 10
Arms 8
Legs 8
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Miscellaneous
Faction: Brigand
Size: medium
XP: 320
Show more
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.
“ | This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife. | „ |
Often accompanied by a Wolfhound.
Skills
Skill | Basic Stats | Description |
---|---|---|
Net Throw | Maneuver Type: Target Object Range: 4 Energy: 12 Cooldown: 999 | Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns: +30% Fumble Chance -25% Dodge Chance -50% Block Chance -50% Counter Chance +30% Backfire Chance |
Headshot | Attack Type: Target Object Energy: 26 Cooldown: 30 | Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency. If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn. |
Suppression | Stance Type: No Target Energy: 14 Cooldown: 10 | Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow): +5% Immobilization Chance +10% Knockback Chance +10% Bleed Chance -5% Cooldowns Duration -5% Skills Energy Cost Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV). Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
Hunter's Mark | Attack / Maneuver Type: Target Object Energy: 18 Cooldown: 16 | Activates "Thrill of the Hunt" for 15 turns: +10% Bodypart Damage +5% Crit Chance +15% Crit Efficiency Applies the target with "Hunter's Mark" for 15 turns: -10% Bleed Resistance -10% Move Resistance -10% Control Resistance Then takes a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV). Killing targets affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV). Switching to another loadout doesn't remove the effects. |
Taking Aim | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Taking Aim" for 1 turn: +59% Accuracy +10% Weapon Damage +1 Range For each enemy within 4 tiles additionally grants the effect: +30% Knockback Chance +30% Immobilization Chance +30% Stagger Chance The bonus to Accuracy depends on the number of Ability Points invested into this tree. Removes the effect if not equipped with a ranged weapon. |
Sic! | Maneuver Type: Target Object Range: 12 Energy: 6 Cooldown: 10 | Applies a target with "Sic!" for 10 turns. Dogs deal +50% Damage to targets under the effect of "Sic!. |
Possible Loot
TODO
See also
Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.1.18
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