Difference between revisions of "Beast Trapper"

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Revision as of 14:42, 13 September 2023


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Beast Trapper
Tier 4 Human
Beast Trapper
Health: 120
Energy: 90

Damage
32 Piercing

Protection
Head 9
Body 10
Arms 8
Legs 8

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%

Miscellaneous
Faction: Brigand
Size: medium
XP: 320

Show more
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.

Often accompanied by a Wolfhound.

Skills

SkillBasic StatsDescription
Net Throw
Net Throw
Maneuver
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Throws a hunting net with 88% Acurracy. If it hits the target, applies it with "Net" for 6 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance
Headshot
Headshot
Attack
Type:
Target Object
Energy:
26
Cooldown:
30
Takes a shot at the target's head with +40% Bodypart Damage, +15% Crit Chance, and +20% Crit Efficiency.

If the shot kills its target, replenishes 20% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Suppression
Suppression
Stance
Type:
No Target
Energy:
14
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10% Bleed Chance
-5% Cooldowns Duration
-5% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Hunter's Mark
Hunter's Mark
Attack / Maneuver
Type:
Target Object
Energy:
18
Cooldown:
16
Activates "Thrill of the Hunt" for 15 turns:

+10% Bodypart Damage
+5% Crit Chance
+15% Crit Efficiency

Applies the target with "Hunter's Mark" for 15 turns:

-10% Bleed Resistance
-10% Move Resistance
-10% Control Resistance

Then takes a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV).

Killing targets affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV).

Switching to another loadout doesn't remove the effects.
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.
Sic!
Sic!
Maneuver
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.

Possible Loot

TODO

War Crossbow

See also


Page last edited during patch: 0.8.1.8 | Data Page last updated in: 0.9.1.18