Difference between revisions of "Firestarter"
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Firestarter
Tier 2 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(Created page with "{{stub}} <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> {{Quote}} ==Skills== TODO ==Possible Loot== TODO == See also == * Brigands * Enemies {{Template:Enemy navbox}} Category:Enemy_NPCs") |
Mindwitness (talk | contribs) m (Added mini-boss hint) |
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<div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | <div style='float: right'>{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}</div> | ||
{{Quote}} | {{Quote}} | ||
==Mini-boss Hint== | |||
{{Quote|We've heard plenty about their leader. The man's obsessed with fire — set their own fort ablaze within the first week, burns every looted caravan to ashes, and brands anyone who crosses him with red-hot iron. Quite peculiar, that one…}} | |||
==Skills== | ==Skills== | ||
{{SkillTable/head|enemy skills=1}} | |||
{{SkillTable/row|Torch Strike}} | |||
{{SkillTable/row|Mutilating Lunge}} | |||
{{SkillTable/row|Cut Through}} | |||
{{SkillTable/row|Hatchet Throw}} | |||
{{SkillTable/row|Intimidation}} | |||
{{SkillTable/row|Flame Saturation}} | |||
{{SkillTable/end}} | |||
==Possible Loot== | ==Possible Loot== | ||
| Line 12: | Line 22: | ||
* [[Brigands]] | * [[Brigands]] | ||
* [[Enemies]] | * [[Enemies]] | ||
{{Template:Enemy navbox}} | {{Template:Enemy navbox}} | ||
[[Category:Enemy_NPCs]] | [[Category:Enemy_NPCs]] | ||
Latest revision as of 18:26, 21 July 2025
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Firestarter
Tier 2 Human
Health: 100
Energy: 85
Damage
21 Slashing
Protection
Head 1
Body 4
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 25%
Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 25%
Bleed Res. 15%
Pain Res. 25%
Block Power 0
Control Res. 15%
Fortitude 0%
Control Res. 15%
Fortitude 0%
Dodge Chance 10%
Move Res. 10%
Crit Avoidance 0%
Move Res. 10%
Crit Avoidance 0%
Offensive stats
Crit Chance 8%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 82%
Fumble Chance 19%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Fumble Chance 19%
Stagger Chance 25%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 15%
Attributes
STR: 15
AGL: 12
PRC: 9
VIT: 15
WIL: 9
Miscellaneous
Faction: Brigand
Size: medium
XP: 120
Show moreShow less
Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.
| “ | Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends. | „ |
Mini-boss Hint
| “ | We've heard plenty about their leader. The man's obsessed with fire — set their own fort ablaze within the first week, burns every looted caravan to ashes, and brands anyone who crosses him with red-hot iron. Quite peculiar, that one… | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Torch Strike | Active Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Deals 14 Fire Damage with 100% Accuracy and with 33% chance Ignites the target's tile for 2 turns. If the strike fails to Ignite the tile, reduces the skill's cooldown by 4 turns. |
| Mutilating Lunge | Attack / Charge Type: Target Object Range: 2 Energy: 16 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +51.5% Stagger Chance, +35% Bodypart Damage, and +52% Bleed Chance. If the strike doesn't cause an Injury, reduce the skill's Cooldown by 4 turns. |
| Cut Through | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Applies the target with -17% Block Chance and -22% Max Block Power for 3 turns. Then delivers a strike with +21% Weapon Damage, +27% Armor Penetration, and +30% Armor Damage. Each Bleeding and degree of Injury affecting the target grants the strike additional +16% Weapon Damage. |
| Hatchet Throw | Active Type: Target Object Range: 4 Cooldown: 999 | Throws a hatchet, dealing 19 Slashing Damage with 59% Accuracy, 6.3% Crit Chance, and 25% Armor Penetration. |
| Intimidation | Passive | Successful strikes and shots apply their targets with -5% Crit Avoidance and -5% Fortitude for 5 turns. The effect stacks up to 5 times. Increases the negative impact of the character's actions upon the enemies' will to fight by +50%. |
| Flame Saturation | Passive | Grants -10% Spells Energy Cost for 3 turns each time an enemy within Vision is Ignited. Dealing repeated Fire Damage with the ability tree's spells is more effective at Igniting targets. |
Possible Loot
TODO
See also
Page last edited during patch: 0.9.2.13 | Data Page last updated in: 0.9.3.9
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