Difference between revisions of "Prospector"
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Prospector
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
m (→Possible Loot) |
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* [[Crowns]] | * [[Crowns]] | ||
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== See also == | == See also == | ||
Latest revision as of 20:07, 26 September 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Prospector
Tier 3 Human

Health: 95
Energy: 80
Damage
18 Piercing
Protection
Head 0
Body 1
Arms 0
Legs 1
Resistances
Physical 3%
Slashing 3%
Piercing 3%
Crushing 3%
Rending 3%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 33%
Fortitude 0%
Control Res. 33%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Crit Avoidance 0%
Move Res. 25%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 20%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%
Fumble Chance 20%
Stagger Chance 30%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%
Attributes
STR: 10
AGL: 10
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
Show moreShow less
The war drags on, and a great number of mines remain deserted. When not busy with raids, many brigand gangs don't hesitate to scour them for any remaining precious ores.
| “ | The war drags on, and a great number of mines remain deserted. When not busy with raids, many brigand gangs don't hesitate to scour them for any remaining precious ores. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Mighty Swing | Maneuver Type: No Target Energy: 4 Cooldown: 1 | Activates "Mighty Swing" for 1 turn: +50% Weapon Damage +50% Stagger Chance +25% Stun Chance +50% Bodypart Damage +50% Armor Damage -200% Counter Chance |
| Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
| Leg Sweep | Maneuver Type: Target Area Range: 1 Energy: 10 Cooldown: 8 | Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance. Then allows to Reposition to an adjacent tile. The damage dealt depends on the equipped boots' Protection. Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns. The effect stacks up to 2 times. If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger. |
| Not This Time | Passive | Full blocks and dodges grant +5% Control Resistance and +5% Move Resistance for 5 turns. The effect stacks up to 2 times. Once per 90 turns removes Stun, Daze, Stagger or Immobilization upon receiving them. |
| Setup | Passive | Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns. The effect stacks up to 2 times. |
Possible Loot
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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