Difference between revisions of "Spelunker"
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Spelunker
Tier 3 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
(Add Splunker skills 0.9.3) |
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==Possible Loot== | ==Possible Loot== | ||
*[[Miner Stew (Recipe)]] | |||
== See also == | == See also == | ||
* [[Brigands]] | * [[Brigands]] | ||
Latest revision as of 20:07, 26 September 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Spelunker
Tier 3 Human
Health: 95
Energy: 80
Damage
19 Piercing
Protection
Head 0
Body 1
Arms 0
Legs 1
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 0%
Bleed Res. 20%
Pain Res. 10%
Bleed Res. 20%
Pain Res. 10%
Block Power 0
Control Res. 30%
Fortitude 0%
Control Res. 30%
Fortitude 0%
Dodge Chance 15%
Move Res. 25%
Crit Avoidance 0%
Move Res. 25%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 15%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 77%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 5%
Attributes
STR: 10
AGL: 10
PRC: 10
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 60
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Underground passages are dark and full of terrors: exploring them takes no small measure of grit.
| “ | Underground passages are dark and full of terrors: exploring them takes no small measure of grit. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
| Torch Strike | Active Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Deals 14 Fire Damage with 100% Accuracy and with 33% chance Ignites the target's tile for 2 turns. If the strike fails to Ignite the tile, reduces the skill's cooldown by 4 turns. |
| Dash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
| Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers two strikes with +21% Weapon Damage and +11% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
| Instigate | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns. |
| Dagger Throw | Active Type: Target Object Range: 6 Cooldown: 549 | Throws a dagger, dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration. |
| Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
| Weakening Jabs | Passive | Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 6 turns. The effect stacks up to 4 times. |
Possible Loot
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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